Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What does a Martial Artist do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GameNightLife" data-source="post: 6573317" data-attributes="member: 6792960"><p>When I think martial artists actually fighting, I tend to think of those who can use their environment to their advantage (like Jackie Chan), or can move into more advantageous positions (like a ninja).</p><p></p><p>I'd think that they could get some kind of unusual movement bonus, and flank their opponent more easily.</p><p></p><p>Part of me thinks that if you enjoy lots of perks, you could theme them to the actual martial art style, since there's a zillion of those. Like each style can do a different thing: one does takedowns, one does damage, one does holds, and so on. Restricting the options they have with the extra attack makes it more balanced.</p><p></p><p>Or you could give a restriction-type tradeoff WITH the perk. Like, "You have to have both hands free at the start of your turn to use the extra attack action," or "and you trained somewhere that you had to take a vow to never use weapons at all" (meaning that the Sword of MacGuffiny Power is forever out of their hands).</p></blockquote><p></p>
[QUOTE="GameNightLife, post: 6573317, member: 6792960"] When I think martial artists actually fighting, I tend to think of those who can use their environment to their advantage (like Jackie Chan), or can move into more advantageous positions (like a ninja). I'd think that they could get some kind of unusual movement bonus, and flank their opponent more easily. Part of me thinks that if you enjoy lots of perks, you could theme them to the actual martial art style, since there's a zillion of those. Like each style can do a different thing: one does takedowns, one does damage, one does holds, and so on. Restricting the options they have with the extra attack makes it more balanced. Or you could give a restriction-type tradeoff WITH the perk. Like, "You have to have both hands free at the start of your turn to use the extra attack action," or "and you trained somewhere that you had to take a vow to never use weapons at all" (meaning that the Sword of MacGuffiny Power is forever out of their hands). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What does a Martial Artist do?
Top