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What does a Martial Artist do?
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<blockquote data-quote="GMMichael" data-source="post: 6573965" data-attributes="member: 6685730"><p>Jackie Chan! Now that's inspirational (and so are his outtakes)...</p><p></p><p></p><p>It would be sweet to have oodles of martial arts perks! Tae kwon leap! I believe, though, that this sort of variety is already under the player's control with customizable skills and hero points. You might be on to something with the limitation, though. If skills are going to be wide open, that positions perks to be the limits. "Gain an extra fight (unarmed) action each round to hold an opponent down if you used another fight (unarmed) action to pin that opponent earlier in the round."</p><p></p><p></p><p>Yup, good waffle! A little too technical for my game, though. So:</p><p></p><p>1) Extra action "if": much more usable than a blanket extra action.</p><p>2) This one's more up to the narration (GM AND player) than the rules.</p><p>3) Steps are one of the liberties of the game, but this could be written up in terms of the abstract-positioning system (postures). Hmm...</p><p>4) This is a tricky one, because it leads down the path of 3.5 grappling rules which, I hear <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" />, were not too popular. Let me ponder this one.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6573965, member: 6685730"] Jackie Chan! Now that's inspirational (and so are his outtakes)... It would be sweet to have oodles of martial arts perks! Tae kwon leap! I believe, though, that this sort of variety is already under the player's control with customizable skills and hero points. You might be on to something with the limitation, though. If skills are going to be wide open, that positions perks to be the limits. "Gain an extra fight (unarmed) action each round to hold an opponent down if you used another fight (unarmed) action to pin that opponent earlier in the round." Yup, good waffle! A little too technical for my game, though. So: 1) Extra action "if": much more usable than a blanket extra action. 2) This one's more up to the narration (GM AND player) than the rules. 3) Steps are one of the liberties of the game, but this could be written up in terms of the abstract-positioning system (postures). Hmm... 4) This is a tricky one, because it leads down the path of 3.5 grappling rules which, I hear :eek:, were not too popular. Let me ponder this one. [/QUOTE]
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