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[+] What does a non-spellcaster Psion need/look like?
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<blockquote data-quote="James Gasik" data-source="post: 9769148" data-attributes="member: 6877472"><p>I think psionics could very well justify a return to encounter abilities. The powers are things you can just do, without any points or spell slots, but they are mentally and physically taxing enough that you need at least a brief amount of time to utilize them again. These are powers a humanoid mind might not be designed to wield, and so there is a limit to how far you can push your limits to manifest them.</p><p></p><p>I think it was Star Wars SAGA that had Force powers work in this manner. So you could have one Psionic ability that could be used 1/5-10 minutes or so. Developing a second power gives you the ability to use that ability, and now you can use two powers before you need to recharge- either both powers once or one power twice. And so on, so each power learned increases both capacity and what you can do.</p><p></p><p>This way, individual powers are stronger than a cantrip, but weaker than a spell slot, though they should all scale in some way. This means that eventually, your encounter powers are better than low level spell slots, but they'll never be as strong as the highest level spells.</p><p></p><p>It gives them a unique balance point, where they never quite reach busted levels of power, but can use their abilities frequently throughout an adventuring day.</p><p></p><p>The only question then would be to decide what the Psionicist does when they are out of juice, though once they have 3-4 powers, they should be fine for most encounters, as long as they have some combat ability, like say a Mind Thrust or Telekinetic Missile.</p><p></p><p>Subclasses could focus on a particular type of ability, be it Telekinesis, Telepathy, ESP, etc. etc..</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9769148, member: 6877472"] I think psionics could very well justify a return to encounter abilities. The powers are things you can just do, without any points or spell slots, but they are mentally and physically taxing enough that you need at least a brief amount of time to utilize them again. These are powers a humanoid mind might not be designed to wield, and so there is a limit to how far you can push your limits to manifest them. I think it was Star Wars SAGA that had Force powers work in this manner. So you could have one Psionic ability that could be used 1/5-10 minutes or so. Developing a second power gives you the ability to use that ability, and now you can use two powers before you need to recharge- either both powers once or one power twice. And so on, so each power learned increases both capacity and what you can do. This way, individual powers are stronger than a cantrip, but weaker than a spell slot, though they should all scale in some way. This means that eventually, your encounter powers are better than low level spell slots, but they'll never be as strong as the highest level spells. It gives them a unique balance point, where they never quite reach busted levels of power, but can use their abilities frequently throughout an adventuring day. The only question then would be to decide what the Psionicist does when they are out of juice, though once they have 3-4 powers, they should be fine for most encounters, as long as they have some combat ability, like say a Mind Thrust or Telekinetic Missile. Subclasses could focus on a particular type of ability, be it Telekinesis, Telepathy, ESP, etc. etc.. [/QUOTE]
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[+] What does a non-spellcaster Psion need/look like?
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