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[+] What does a non-spellcaster Psion need/look like?
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<blockquote data-quote="Sword of Spirit" data-source="post: 9769350" data-attributes="member: 6677017"><p>Expanded Psionics Handbook (3.5e) works for me (power points, powers that are individual entities up to 9th-level like spells but different).</p><p></p><p>Ideally, I'd adjust it in one of two ways.</p><p></p><p>1) Add more at-will and encounter powers, but based around a 5e balance framework and otherwise stick close to 3.5e.</p><p></p><p>2) Do something more along the lines of the Mystic playtest (disciplines are suites of powers that you buy as a whole and can mess around flexibly with), but making sure the powers go all the way up to 9th-level abilities (astral projection, plane shifting, other major reality bending stuff, I'm not talking about how many dice are rolled for damage or healing) rather than the playtest version that was more of a half-caster as far as what their disciplines could accomplish.</p><p></p><p>Regardless of which route I took, the following are essential points.</p><p></p><p>-Power points are an essential component of acceptability for me, but fortunately that's one of the easiest things to house rule in. </p><p></p><p>-Subclasses must encompass the traditional disciplines (Clairsentience, Psychokenisis, Psychometabolism, Psychoportation, Telepathy, and I would take either 2e's Metapsionics or 3e's Metacreativity for the final one). I'm fine if they change it up a bit, such as by having each subclass encompass two of those disciplines, and have some features that let you lean into one or the other, as long as it provides some mechanical support for actually identifying as one of the traditional ones.</p><p></p><p>-<em>No</em> components involved in manifesting powers. I'm cool with 3e's displays to make it clear when you are manifesting a power as an alternative, although there ideally should be a way to suppress them since monsters aren't limited in their psionics in that way.</p><p></p><p>I have little interest in an entirely new take on it that goes beyond #2, because I thought it was fine in previous editions and if you want to do something different, make something different, don't co-opt D&D psionics for it.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9769350, member: 6677017"] Expanded Psionics Handbook (3.5e) works for me (power points, powers that are individual entities up to 9th-level like spells but different). Ideally, I'd adjust it in one of two ways. 1) Add more at-will and encounter powers, but based around a 5e balance framework and otherwise stick close to 3.5e. 2) Do something more along the lines of the Mystic playtest (disciplines are suites of powers that you buy as a whole and can mess around flexibly with), but making sure the powers go all the way up to 9th-level abilities (astral projection, plane shifting, other major reality bending stuff, I'm not talking about how many dice are rolled for damage or healing) rather than the playtest version that was more of a half-caster as far as what their disciplines could accomplish. Regardless of which route I took, the following are essential points. -Power points are an essential component of acceptability for me, but fortunately that's one of the easiest things to house rule in. -Subclasses must encompass the traditional disciplines (Clairsentience, Psychokenisis, Psychometabolism, Psychoportation, Telepathy, and I would take either 2e's Metapsionics or 3e's Metacreativity for the final one). I'm fine if they change it up a bit, such as by having each subclass encompass two of those disciplines, and have some features that let you lean into one or the other, as long as it provides some mechanical support for actually identifying as one of the traditional ones. -[I]No[/I] components involved in manifesting powers. I'm cool with 3e's displays to make it clear when you are manifesting a power as an alternative, although there ideally should be a way to suppress them since monsters aren't limited in their psionics in that way. I have little interest in an entirely new take on it that goes beyond #2, because I thought it was fine in previous editions and if you want to do something different, make something different, don't co-opt D&D psionics for it. [/QUOTE]
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[+] What does a non-spellcaster Psion need/look like?
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