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[+] What does a non-spellcaster Psion need/look like?
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<blockquote data-quote="Remathilis" data-source="post: 9769992" data-attributes="member: 7635"><p>Broadly speaking, part of D&D's problem is that there are so many different types of magic that it becomes hard to make meaningful differences.</p><p></p><p>Part of the problem is that D&D tries too hard to codify magic but then doesn't follow through on it. We use tags like arcane, divine, primal or psionic to qualify the differences and then further break them down by class (wizard spellcasting vs warlock pact magic) and subclass (draconic sorcery vs divine sorcery) and yet they all cast the same fireball spell. Realistically, a wizard, cleric, sorcerer, warlock, bard, artificer, druid and psion shouldn't be using the same types of magic mechanics, let alone spells. But I've tried playing 3e games with every character using different magic systems (psionics, incarnum, martial maneuvers, etc) and it's impossible to track who can do what and how.</p><p></p><p>Ultimately, that's why I'm willing to accept spellcasting psionics; there shouldn't be a reason that arcane, divine and primal power all use the same mechanics and psionics don't. But going back to change ADP to be mechanically distinct would be too radical a change to the game.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9769992, member: 7635"] Broadly speaking, part of D&D's problem is that there are so many different types of magic that it becomes hard to make meaningful differences. Part of the problem is that D&D tries too hard to codify magic but then doesn't follow through on it. We use tags like arcane, divine, primal or psionic to qualify the differences and then further break them down by class (wizard spellcasting vs warlock pact magic) and subclass (draconic sorcery vs divine sorcery) and yet they all cast the same fireball spell. Realistically, a wizard, cleric, sorcerer, warlock, bard, artificer, druid and psion shouldn't be using the same types of magic mechanics, let alone spells. But I've tried playing 3e games with every character using different magic systems (psionics, incarnum, martial maneuvers, etc) and it's impossible to track who can do what and how. Ultimately, that's why I'm willing to accept spellcasting psionics; there shouldn't be a reason that arcane, divine and primal power all use the same mechanics and psionics don't. But going back to change ADP to be mechanically distinct would be too radical a change to the game. [/QUOTE]
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[+] What does a non-spellcaster Psion need/look like?
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