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[+] What does a non-spellcaster Psion need/look like?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9776021" data-attributes="member: 6790260"><p>Frankly, I find this silly at best, and it looks pretty dang disingenuous from where I'm sitting.</p><p></p><p>That is, it seems quite obvious to me that spells are <em>very different things</em> from augmentable powers. Yes, 3e (uniquely) did put psionic powers on a 1-to-9 level system like spells, but psionics were still <em>different</em> from spells--in several ways.</p><p></p><p>The spellcaster psion we're going to get in 5.5e is, quite literally, almost entirely identical to a wizard. It's not just "well these things kind of function like spells". They <em>literally are</em> almost exclusively Wizard spells, just with a (very, <em>very</em> slight) bent toward mentalism stuff.</p><p></p><p>Like, why on earth should a psion get <em>Abi-Dalzim's horrid wilting</em>? Why would they get <em>polymorph</em>? <em>Eyebite</em>? <em>Power word fortify</em>?</p><p></p><p>Several of these are simply filler to ensure that certain checkboxes are ticked. They have nothing to do with supporting the theme, developing psionic abilities, or exploring the design space. Even some of the brand-new spells are like this, like <em>bleeding darkness</em>!</p><p></p><p>Yes, psionic abilities--if they are done exactly as they were in 3e--will have some kind of similarity to spells. But if that's the tack you want to take, then Battle Master maneuvers are spells too, because those are discrete powers with clearly defined effects.</p><p></p><p>Broadening "spell" to mean <em>literally any defined mechanical ability ever</em> sounds like a pretty bad definition of "spell" when we have several characteristics that are specific to "spells" and not shared by other kinds of ability, supernatural or not.</p><p></p><p>Like, NGL, this feels like openly trying to subvert the [+] thread by saying "well since all abilities are <em>effectively</em> spells anyway, you're wrong for not wanting spells".</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9776021, member: 6790260"] Frankly, I find this silly at best, and it looks pretty dang disingenuous from where I'm sitting. That is, it seems quite obvious to me that spells are [I]very different things[/I] from augmentable powers. Yes, 3e (uniquely) did put psionic powers on a 1-to-9 level system like spells, but psionics were still [I]different[/I] from spells--in several ways. The spellcaster psion we're going to get in 5.5e is, quite literally, almost entirely identical to a wizard. It's not just "well these things kind of function like spells". They [I]literally are[/I] almost exclusively Wizard spells, just with a (very, [I]very[/I] slight) bent toward mentalism stuff. Like, why on earth should a psion get [I]Abi-Dalzim's horrid wilting[/I]? Why would they get [I]polymorph[/I]? [I]Eyebite[/I]? [I]Power word fortify[/I]? Several of these are simply filler to ensure that certain checkboxes are ticked. They have nothing to do with supporting the theme, developing psionic abilities, or exploring the design space. Even some of the brand-new spells are like this, like [I]bleeding darkness[/I]! Yes, psionic abilities--if they are done exactly as they were in 3e--will have some kind of similarity to spells. But if that's the tack you want to take, then Battle Master maneuvers are spells too, because those are discrete powers with clearly defined effects. Broadening "spell" to mean [I]literally any defined mechanical ability ever[/I] sounds like a pretty bad definition of "spell" when we have several characteristics that are specific to "spells" and not shared by other kinds of ability, supernatural or not. Like, NGL, this feels like openly trying to subvert the [+] thread by saying "well since all abilities are [I]effectively[/I] spells anyway, you're wrong for not wanting spells". [/QUOTE]
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[+] What does a non-spellcaster Psion need/look like?
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