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[+] What does a non-spellcaster Psion need/look like?
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<blockquote data-quote="Yaarel" data-source="post: 9776023" data-attributes="member: 58172"><p>Different editions of D&D have different player options for psionics: 1e feats, 2e noncaster Psionicist, 3e fullcaster Psion, 4e power source.</p><p></p><p>5e now has the 1e feats and 4e power source. Happily, the 3e fullcaster Psion looks to finally be official.</p><p></p><p>If one squints, one might see the 5e psionic subclasses, like Psi Warrior Fighter and Soul Knife Thief, as dividing up the 2e noncaster Psionicist across different classes. But the 2e Psionicist as a proper base class remains nowhere on the horizon.</p><p></p><p>The noncaster Psionicist needs to fulfill a niche. There is an important one, that of a "simple" mage, that remains missing from 5e. The "beat-stick" Champion Fighter is the go-to for a simple martial. Casters are complex with many decision points, both to build and to play. To intend a noncaster class, is also an opportunity to create a go-to simple mage: easy to build and easy to play.</p><p></p><p>Superman is a "simple mage". He only has a handful of magic powers: airy flight, earthy man-of-steel strength, fiery laser beam eyes, icy breath, and ethereal x-ray vision. He is easy to build and easy to play. Yet he is one of the most powerful superheroes in the genre.</p><p></p><p>A noncaster Psionicist with a handful of nonspell psionic powers is effectively the "superhero" class.</p><p></p><p>The psionic power source can plausibly accomplish any effect, any psi power. I prefer, to emphasize prescience-spacetime-teleportation, shapeshifting-healing, telekinesis-force, telepathy-enchantment, and illusion-forceaugmented-constructs. I prefer to deemphasize other effects like elementalism and planar-summoning.</p><p></p><p>Whatever psi powers are decided for the Psionicist class and its subclasses, they can be played simply and effectively.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9776023, member: 58172"] Different editions of D&D have different player options for psionics: 1e feats, 2e noncaster Psionicist, 3e fullcaster Psion, 4e power source. 5e now has the 1e feats and 4e power source. Happily, the 3e fullcaster Psion looks to finally be official. If one squints, one might see the 5e psionic subclasses, like Psi Warrior Fighter and Soul Knife Thief, as dividing up the 2e noncaster Psionicist across different classes. But the 2e Psionicist as a proper base class remains nowhere on the horizon. The noncaster Psionicist needs to fulfill a niche. There is an important one, that of a "simple" mage, that remains missing from 5e. The "beat-stick" Champion Fighter is the go-to for a simple martial. Casters are complex with many decision points, both to build and to play. To intend a noncaster class, is also an opportunity to create a go-to simple mage: easy to build and easy to play. Superman is a "simple mage". He only has a handful of magic powers: airy flight, earthy man-of-steel strength, fiery laser beam eyes, icy breath, and ethereal x-ray vision. He is easy to build and easy to play. Yet he is one of the most powerful superheroes in the genre. A noncaster Psionicist with a handful of nonspell psionic powers is effectively the "superhero" class. The psionic power source can plausibly accomplish any effect, any psi power. I prefer, to emphasize prescience-spacetime-teleportation, shapeshifting-healing, telekinesis-force, telepathy-enchantment, and illusion-forceaugmented-constructs. I prefer to deemphasize other effects like elementalism and planar-summoning. Whatever psi powers are decided for the Psionicist class and its subclasses, they can be played simply and effectively. [/QUOTE]
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[+] What does a non-spellcaster Psion need/look like?
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