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[+] What does a non-spellcaster Psion need/look like?
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<blockquote data-quote="Desdichado" data-source="post: 9776049" data-attributes="member: 2205"><p>See, again, I liked how they did it in 3e, where psionics was very explicitly different than magic. It used focus and powerpoints, and felt more like psychic powers as they're usually defined, and even when they had psionic powers that mimicked magic spells, they at least had a different mechanic for using the f/x and a different name with a different feel.</p><p></p><p>One thing that I found both frustrating and intriguing at the same time, however, was that if you had the Expanded Psionics Handbook and Complete Psionic, you could effectively replace magic entirely with psionics and it would work differently mechanically, but in the end, end up giving you more or less the same suite of effects. Having an unusual game where you replaced all magic with psionics would give you a pretty different feel, and yet... it would still be a completely viable specifically D&D game. I've always thought that was what psionics should be, probably, at least in the D&D context. If psionics were supposed to be something wildly different than magic, it wasn't that; it was just an alternate mechanical and flavor approach to magic.</p><p></p><p>Having them be something more like a fantasy Jedi is the other way that I can see psionics obviously going. In 3e psionics, you could probably get there somewhat by buffing up the soulknife with a few psionic powers. I always thought the soulknife was obviously underpowered anyway.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 9776049, member: 2205"] See, again, I liked how they did it in 3e, where psionics was very explicitly different than magic. It used focus and powerpoints, and felt more like psychic powers as they're usually defined, and even when they had psionic powers that mimicked magic spells, they at least had a different mechanic for using the f/x and a different name with a different feel. One thing that I found both frustrating and intriguing at the same time, however, was that if you had the Expanded Psionics Handbook and Complete Psionic, you could effectively replace magic entirely with psionics and it would work differently mechanically, but in the end, end up giving you more or less the same suite of effects. Having an unusual game where you replaced all magic with psionics would give you a pretty different feel, and yet... it would still be a completely viable specifically D&D game. I've always thought that was what psionics should be, probably, at least in the D&D context. If psionics were supposed to be something wildly different than magic, it wasn't that; it was just an alternate mechanical and flavor approach to magic. Having them be something more like a fantasy Jedi is the other way that I can see psionics obviously going. In 3e psionics, you could probably get there somewhat by buffing up the soulknife with a few psionic powers. I always thought the soulknife was obviously underpowered anyway. [/QUOTE]
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[+] What does a non-spellcaster Psion need/look like?
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