Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What does a paladin do (or should be doing)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Abstruse" data-source="post: 5938615" data-attributes="member: 6669048"><p>A line has to be drawn somewhere between the fluff and the mechanics. That's what the debate over rangers/paladins is about.</p><p></p><p>What defines a paladin? The idea of a paladin is the holy knight in shining armor, bringing his/her god's will to the world through both spell and sword. That's awesome. But why does it need to be a class? Is there enough variation in the different styles of paladin to warrant the different themes that could be applied? Is there such a thing as a slayer paladin? A necromancer paladin? If you add the thief theme onto a paladin, is that still a paladin? Or an archery theme? Apply that same logic to other classes, like ranger or assassin.</p><p></p><p>I'm going to shift gears here and talk about the assassin instead of the paladin. Why? Because honestly, I don't care about paladins one way or the other. Assassins, however, have always been one of my favorite classes and I've lamented that they're so rarely executed well mechanically.</p><p></p><p>There's a lot of variation in the different styles of assassin. The question becomes, though, does it need a distinct class to show that variation or can it be done without a class? In this case, no. Apply the thief theme to the fighter and you have a brutish thug. He uses deception and stealth to his advantage, but has no problems going toe-to-toe with someone. Sure, he'll hide and poison and sneak and all that, but he doesn't have to. He's a fighter with several tricks up his sleeve.</p><p></p><p>Put the slayer theme on the rogue class and you have a very subtle but important shift. Suddenly, this assassin's armor isn't as tough and his hit points aren't as high. He can't take punishment nearly as much. So he strikes from ambush to do maximum damage and fades back. He looks for weaknesses and constantly fights dirty. He wants that sneak attack damage badly because if he doesn't drop the enemy first, he's going to get hurt in return.</p><p></p><p>Try the magic user theme on the rogue. Now we've got someone with a few mystical tricks, secret weapons and ancient techniques that take the most advantage of every situation. Immobilize a foe so he can't move, then rush in for a sneak attack. Hide in the shadows using illusions and subtle magics. Ladies and gentlemen, that sounds like a ninja to me.</p><p></p><p>So here's the question in play. We know we can recreate a paladin in Next using the themes and classes we've been given. Many people (myself included) have been calling the Moradin cleric a "paladin". So how much variation can you have within the idea of what is and isn't a paladin without losing that feel of being a "paladin"? If there's not enough wiggle room, there's no amount of justification you can give me for paladin to be a class. Same with assassin, same with ranger, same with samurai, same with monk, same with bard, same with every other "niche" class that has ever appeared in the game.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5938615, member: 6669048"] A line has to be drawn somewhere between the fluff and the mechanics. That's what the debate over rangers/paladins is about. What defines a paladin? The idea of a paladin is the holy knight in shining armor, bringing his/her god's will to the world through both spell and sword. That's awesome. But why does it need to be a class? Is there enough variation in the different styles of paladin to warrant the different themes that could be applied? Is there such a thing as a slayer paladin? A necromancer paladin? If you add the thief theme onto a paladin, is that still a paladin? Or an archery theme? Apply that same logic to other classes, like ranger or assassin. I'm going to shift gears here and talk about the assassin instead of the paladin. Why? Because honestly, I don't care about paladins one way or the other. Assassins, however, have always been one of my favorite classes and I've lamented that they're so rarely executed well mechanically. There's a lot of variation in the different styles of assassin. The question becomes, though, does it need a distinct class to show that variation or can it be done without a class? In this case, no. Apply the thief theme to the fighter and you have a brutish thug. He uses deception and stealth to his advantage, but has no problems going toe-to-toe with someone. Sure, he'll hide and poison and sneak and all that, but he doesn't have to. He's a fighter with several tricks up his sleeve. Put the slayer theme on the rogue class and you have a very subtle but important shift. Suddenly, this assassin's armor isn't as tough and his hit points aren't as high. He can't take punishment nearly as much. So he strikes from ambush to do maximum damage and fades back. He looks for weaknesses and constantly fights dirty. He wants that sneak attack damage badly because if he doesn't drop the enemy first, he's going to get hurt in return. Try the magic user theme on the rogue. Now we've got someone with a few mystical tricks, secret weapons and ancient techniques that take the most advantage of every situation. Immobilize a foe so he can't move, then rush in for a sneak attack. Hide in the shadows using illusions and subtle magics. Ladies and gentlemen, that sounds like a ninja to me. So here's the question in play. We know we can recreate a paladin in Next using the themes and classes we've been given. Many people (myself included) have been calling the Moradin cleric a "paladin". So how much variation can you have within the idea of what is and isn't a paladin without losing that feel of being a "paladin"? If there's not enough wiggle room, there's no amount of justification you can give me for paladin to be a class. Same with assassin, same with ranger, same with samurai, same with monk, same with bard, same with every other "niche" class that has ever appeared in the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What does a paladin do (or should be doing)?
Top