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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What does a paladin do (or should be doing)?
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<blockquote data-quote="Abstruse" data-source="post: 5939595" data-attributes="member: 6669048"><p>Because, as I've been saying over and over again in two different threads, the discussion is the important thing. WotC is drawing a line between what is a class and what is a theme. We need to examine what is and is not a class.</p><p></p><p>Yes, I'm playing devil's advocate in order to keep this discussion going. And yes, I'm getting frustrated because I'm never getting an answer to that question. "Paladins have always been a class" isn't an answer because I can name dozens of other things that have always been in the game that are bad ideas. "Paladins are holy knights in shining armor" or "A paladin has a code of conduct" aren't answers because I can do that with a fighter or a cleric using background and roleplay. And yes, I do really dislike the paladin class in almost every presentation. And yes, anything I say on the topic of paladins doesn't matter because WotC has repeatedly stated that paladins are going to be a class.</p><p></p><p>If you don't want to talk about paladins, pick another class. Rangers, assassins, avengers, samurai, monk, whatever. Let's have this discussion about them. But we need this discussion to happen because we need to, as a community, understand why a particular character archetype is a class and why another one is not a class. We need to discuss this because WotC needs to know we are discussing this and that it is something we as players are actively thinking about. That way, they'll be actively thinking about it and present us with classes that are different and versatile enough to justify being independent classes rather than just taking the lazy way out and copy-pasting various PHB entries and changing the stats.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5939595, member: 6669048"] Because, as I've been saying over and over again in two different threads, the discussion is the important thing. WotC is drawing a line between what is a class and what is a theme. We need to examine what is and is not a class. Yes, I'm playing devil's advocate in order to keep this discussion going. And yes, I'm getting frustrated because I'm never getting an answer to that question. "Paladins have always been a class" isn't an answer because I can name dozens of other things that have always been in the game that are bad ideas. "Paladins are holy knights in shining armor" or "A paladin has a code of conduct" aren't answers because I can do that with a fighter or a cleric using background and roleplay. And yes, I do really dislike the paladin class in almost every presentation. And yes, anything I say on the topic of paladins doesn't matter because WotC has repeatedly stated that paladins are going to be a class. If you don't want to talk about paladins, pick another class. Rangers, assassins, avengers, samurai, monk, whatever. Let's have this discussion about them. But we need this discussion to happen because we need to, as a community, understand why a particular character archetype is a class and why another one is not a class. We need to discuss this because WotC needs to know we are discussing this and that it is something we as players are actively thinking about. That way, they'll be actively thinking about it and present us with classes that are different and versatile enough to justify being independent classes rather than just taking the lazy way out and copy-pasting various PHB entries and changing the stats. [/QUOTE]
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What does a paladin do (or should be doing)?
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