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What does a paladin do (or should be doing)?
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<blockquote data-quote="Skyscraper" data-source="post: 5939602" data-attributes="member: 48518"><p>I have the impression that you start with mechanics, and then end up tagging the fluff as an afterthought.</p><p></p><p>I think that any class design should be done opposite. Start with an idea, a concept, and then find a way to have it work mechanically.</p><p></p><p>Paladins are holy warriors dedicated to a religious cause, ready to give their lives for that cause. A fighter is anyone trained in combat. A cleric is a priest. These are three different animals. Clerics train in religious ceremonies and the like. Paladins: not so.</p><p></p><p>Your argument is like saying: ditch monks, just plug a non-weapon combat theme to a cleric and there you have it. That's not it. The purpose of the monk is different at the outset.</p><p></p><p>If you can't see a difference between monk and cleric, or between paladin and fighter-cleric, then simply don't include those classes into your game. But really, these D&D archetypes have deep roots that go way back into real-world history - paladins for instance arguably originate from Lancelot and his quest for the holy grail. He's not a cleric by any stretch.</p><p></p><p>Paladins are paladins and not fighter-clerics, just like a rogue is not a light-armored figther with stealth skills.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5939602, member: 48518"] I have the impression that you start with mechanics, and then end up tagging the fluff as an afterthought. I think that any class design should be done opposite. Start with an idea, a concept, and then find a way to have it work mechanically. Paladins are holy warriors dedicated to a religious cause, ready to give their lives for that cause. A fighter is anyone trained in combat. A cleric is a priest. These are three different animals. Clerics train in religious ceremonies and the like. Paladins: not so. Your argument is like saying: ditch monks, just plug a non-weapon combat theme to a cleric and there you have it. That's not it. The purpose of the monk is different at the outset. If you can't see a difference between monk and cleric, or between paladin and fighter-cleric, then simply don't include those classes into your game. But really, these D&D archetypes have deep roots that go way back into real-world history - paladins for instance arguably originate from Lancelot and his quest for the holy grail. He's not a cleric by any stretch. Paladins are paladins and not fighter-clerics, just like a rogue is not a light-armored figther with stealth skills. [/QUOTE]
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