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*Pathfinder & Starfinder
What does a paladin do (or should be doing)?
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<blockquote data-quote="Abstruse" data-source="post: 5940456" data-attributes="member: 6669048"><p>"I could attack the evil thing with my longsword, but I think I'll just heal myself and leave my allies to rot." Enforcing roleplaying choices in class mechanics never works.</p><p></p><p></p><p>Then what does "say paladin"? They're getting physical buffs from a divine source. If they're X times per day, what does it matter if they're innate abilities or spells (which, again, have been called "prayers" in multiple editions)?</p><p></p><p></p><p>Why? What is the difference between "I have miraculous seeming abilities given to me by my deity" any difference than "I have miraculous seeming abilities given to me by additional studies in arcane lore" as the Magic User theme? Put that theme on a fighter or a rogue and it still works.</p><p></p><p>So we're back to the basic question again - What exactly IS a paladin? If it's a holy knight in shining armor with a magic horsie and any variation isn't a paladin anymore, that's a specific build. If every paladin looks exactly alike, there's no reason to have even a theme to support it. If a melee fighter who has divine abilties, there's no reason to not do it as a theme. Plug a martial theme on a cleric or a divine theme on a fighter. If it's a warrior with a strong code of ethics, that's not even a theme, that's a background at best and should just be the backstory for the character. And you should never attempt to enforce roleplay through mechanics because it never, ever works. If it's none of those, then what exactly is a paladin?</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5940456, member: 6669048"] "I could attack the evil thing with my longsword, but I think I'll just heal myself and leave my allies to rot." Enforcing roleplaying choices in class mechanics never works. Then what does "say paladin"? They're getting physical buffs from a divine source. If they're X times per day, what does it matter if they're innate abilities or spells (which, again, have been called "prayers" in multiple editions)? Why? What is the difference between "I have miraculous seeming abilities given to me by my deity" any difference than "I have miraculous seeming abilities given to me by additional studies in arcane lore" as the Magic User theme? Put that theme on a fighter or a rogue and it still works. So we're back to the basic question again - What exactly IS a paladin? If it's a holy knight in shining armor with a magic horsie and any variation isn't a paladin anymore, that's a specific build. If every paladin looks exactly alike, there's no reason to have even a theme to support it. If a melee fighter who has divine abilties, there's no reason to not do it as a theme. Plug a martial theme on a cleric or a divine theme on a fighter. If it's a warrior with a strong code of ethics, that's not even a theme, that's a background at best and should just be the backstory for the character. And you should never attempt to enforce roleplay through mechanics because it never, ever works. If it's none of those, then what exactly is a paladin? [/QUOTE]
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What does a paladin do (or should be doing)?
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