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What Does a Strength 20 Look Like (In Real Life)?
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<blockquote data-quote="Willie the Duck" data-source="post: 8605291" data-attributes="member: 6799660"><p>I mean, literally not. That's someone making a DC 30 Athletics check. You can jump your Str in feet after 10' movement without making a roll. However, There are additional Jump rules in the Athletics section of the using ability rules:</p><p><em>"<strong>Athletics</strong></em></p><p><em>Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:</em></p><ul> <li data-xf-list-type="ul"><em>You try to jump an unusually long distance or pull off a stunt midjump."</em></li> </ul><p></p><p></p><p>This one is a little trickier, as there aren't specific extra-lifting/dragging rules (despite every DM I've run into doing so, since Athletics covering being able to tip over a statue or keep a boulder from rolling but not pushing the statue not-over or rolling a boulder when you want to seems odd). Here though, the formula overall seems out of whack on many levels, not just the maximum Str 20 can achieve. Someone can routinely walk around with at only a 1/3 speed reduction (max carrying capacity) half of the max they can push, drag, or lift*? That seems off. I doubt Bjornsson can walk around for hours at a time with 250 KG of gear disbursed across his body. </p><p><span style="font-size: 9px">*I'm also not convinced that this corresponds to a deadlift, but that's neither here nor there.</span></p><p><span style="font-size: 9px">**I also think Bjornsson, if rendered in D&D terms, would have Powerful Build somehow. Also neither here nor there. </span></p><p></p><p></p><p>I'll agree that D&D in general and 5e in particular have chosen a number of... interesting conceits in the interest of playability. However, this is expecting a formula meant for a range and judging it well outside of that range. All it tells me is that Dragon Turtles and other large monsters maybe ought not be measured with the same scale as PC (or some massively multiple levels of Powerful Build should be mentioned to square the circle on their carrying capacity). </p><p></p><p>GURPS 3E was a good example of the dangers of trying to force these concerns as being important -- high level strength, like all attributes over a certain point, cost 25 points per attribute point (but the lifting formula was static). Thus trying to build superheroes with reasonable lifting capacity meant thousand point characters with nothing but a high Str score. Enter about five different fixes, none of which were very satisfying. 5e's 'don't look too closely/think about it too much' solution isn't great, but it's better than hyper-focusing on it for such an edge case.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8605291, member: 6799660"] I mean, literally not. That's someone making a DC 30 Athletics check. You can jump your Str in feet after 10' movement without making a roll. However, There are additional Jump rules in the Athletics section of the using ability rules: [I]"[B]Athletics[/B] Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:[/I] [LIST] [*][I]You try to jump an unusually long distance or pull off a stunt midjump."[/I] [/LIST] This one is a little trickier, as there aren't specific extra-lifting/dragging rules (despite every DM I've run into doing so, since Athletics covering being able to tip over a statue or keep a boulder from rolling but not pushing the statue not-over or rolling a boulder when you want to seems odd). Here though, the formula overall seems out of whack on many levels, not just the maximum Str 20 can achieve. Someone can routinely walk around with at only a 1/3 speed reduction (max carrying capacity) half of the max they can push, drag, or lift*? That seems off. I doubt Bjornsson can walk around for hours at a time with 250 KG of gear disbursed across his body. [SIZE=1]*I'm also not convinced that this corresponds to a deadlift, but that's neither here nor there. **I also think Bjornsson, if rendered in D&D terms, would have Powerful Build somehow. Also neither here nor there. [/SIZE] I'll agree that D&D in general and 5e in particular have chosen a number of... interesting conceits in the interest of playability. However, this is expecting a formula meant for a range and judging it well outside of that range. All it tells me is that Dragon Turtles and other large monsters maybe ought not be measured with the same scale as PC (or some massively multiple levels of Powerful Build should be mentioned to square the circle on their carrying capacity). GURPS 3E was a good example of the dangers of trying to force these concerns as being important -- high level strength, like all attributes over a certain point, cost 25 points per attribute point (but the lifting formula was static). Thus trying to build superheroes with reasonable lifting capacity meant thousand point characters with nothing but a high Str score. Enter about five different fixes, none of which were very satisfying. 5e's 'don't look too closely/think about it too much' solution isn't great, but it's better than hyper-focusing on it for such an edge case. [/QUOTE]
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