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*Dungeons & Dragons
What Does a Strength 20 Look Like (In Real Life)?
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<blockquote data-quote="Oofta" data-source="post: 8605713" data-attributes="member: 6801845"><p>Against a lone individual, a CR 1 <em>should </em>be deadly.</p><p></p><p>But there is no magic number. I hit a similar problem recently painting a group of dinosaurs (Jurassic Park gray is really boring) because they're real animals. Even worse in some ways painting a giant hyena and a tiger for my wife's druid; they were hard to paint because I know what they should look like. The spots on hyenas are particularly "solid" and good luck making a tiger orange* without looking like they're auditioning for the cover of a cereal box.</p><p></p><p>In the same way, there are just some things that D&D can't simulate particularly well because we know the reality. Bears don't fall into neat categories, weapons and armor aren't particularly accurately modeled, ability scores don't always make a lot of sense. We look at olympic level weight lifters and say "that's a 20 strength" but those guys couldn't begin to touch even high school level long jump records. The guy who made the record long jump looks like he would break in two if he tried to lift a fraction of the weight Hafthor lifts.</p><p></p><p>Comparing D&D (or most action movies for that matter) to the real world breaks down quickly. But that's okay. Trying to model how far someone can jump if they happen to have the right build for it and train their entire life while simultaneously doing the jump in ideal conditions would be stupidly complex and unnecessary.</p><p></p><p>*<em>I ended up cheating and making it a white tiger.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8605713, member: 6801845"] Against a lone individual, a CR 1 [I]should [/I]be deadly. But there is no magic number. I hit a similar problem recently painting a group of dinosaurs (Jurassic Park gray is really boring) because they're real animals. Even worse in some ways painting a giant hyena and a tiger for my wife's druid; they were hard to paint because I know what they should look like. The spots on hyenas are particularly "solid" and good luck making a tiger orange* without looking like they're auditioning for the cover of a cereal box. In the same way, there are just some things that D&D can't simulate particularly well because we know the reality. Bears don't fall into neat categories, weapons and armor aren't particularly accurately modeled, ability scores don't always make a lot of sense. We look at olympic level weight lifters and say "that's a 20 strength" but those guys couldn't begin to touch even high school level long jump records. The guy who made the record long jump looks like he would break in two if he tried to lift a fraction of the weight Hafthor lifts. Comparing D&D (or most action movies for that matter) to the real world breaks down quickly. But that's okay. Trying to model how far someone can jump if they happen to have the right build for it and train their entire life while simultaneously doing the jump in ideal conditions would be stupidly complex and unnecessary. *[I]I ended up cheating and making it a white tiger.[/I] [/QUOTE]
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What Does a Strength 20 Look Like (In Real Life)?
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