Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Does a Strength 20 Look Like (In Real Life)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreyLord" data-source="post: 8606090" data-attributes="member: 4348"><p>And why would one have to make an athletics check for a running (or standing) long jump?</p><p></p><p>The rule itself is interesting in that it would have given my High School self different strength depending on whether it was standing, running, or high jump.</p><p></p><p>Each of which I could do 100% of the time, so it was not something that I "failed" at that age on a skill roll, or was incredibly lucky.</p><p></p><p>Running Long Jump generally was 22 feet, though sometimes I could get a tad longer. (22 STR)</p><p></p><p>Standing Long Jump normally was a little over 9 feet, barely. (18 STR) [Could occasionally jump further, but that was unpredictable on how far and when. 9 Feet was what I could always jump whenever tested, every time at that age].</p><p></p><p>High Jump was a wild card, so that probably always required a roll, being between 4-6 feet. (STR 12 to 14?).</p><p></p><p>If we go by the movement rules at least.</p><p></p><p>If we say it was a skill check, but one always suceeded on, then we'd use the idea of a +5 for advantage (afterall, no pressure, I knew what I was doing, and we could warm up before a meet), and the check itself would be probably at least a Hard from what I saw, maybe even very hard (not many could actually jump that far, but that was decades ago, maybe these skills are easier to do for kids these days).</p><p></p><p>By that metric, if it was hard that would a 20 passive check, +5 for advantage on it, so needing a 15 passive check for a 20 STR?</p><p></p><p>Or if it was 25, than it would need a 30 STR to suceed on that type of passive check.</p><p></p><p>So, going back the OP with the World record holder...</p><p></p><p>With those checks, with a 30 check roll for the world record set, there is no set thing for is STR on the record holder. We could assume he could regularly jump 27 feet with no problem everytime...so with a passive check, if we follow the ability score rules and give them a +5 for advantage...they'd have at least a 32 STR???</p><p></p><p>That is if we say it requires a check rather than use the movement rules, and acknowledge that there are distances that the running long jumper hits EVERY TIME...they aren't going to fail, even if you roll a 2, and they don't fail 5% of the time either.</p><p></p><p>Not sure that would work...so the STR = jumping distance probably works better as I'm still not clear why it would require a check when the rules stipulate that the running long jump distance = STR.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8606090, member: 4348"] And why would one have to make an athletics check for a running (or standing) long jump? The rule itself is interesting in that it would have given my High School self different strength depending on whether it was standing, running, or high jump. Each of which I could do 100% of the time, so it was not something that I "failed" at that age on a skill roll, or was incredibly lucky. Running Long Jump generally was 22 feet, though sometimes I could get a tad longer. (22 STR) Standing Long Jump normally was a little over 9 feet, barely. (18 STR) [Could occasionally jump further, but that was unpredictable on how far and when. 9 Feet was what I could always jump whenever tested, every time at that age]. High Jump was a wild card, so that probably always required a roll, being between 4-6 feet. (STR 12 to 14?). If we go by the movement rules at least. If we say it was a skill check, but one always suceeded on, then we'd use the idea of a +5 for advantage (afterall, no pressure, I knew what I was doing, and we could warm up before a meet), and the check itself would be probably at least a Hard from what I saw, maybe even very hard (not many could actually jump that far, but that was decades ago, maybe these skills are easier to do for kids these days). By that metric, if it was hard that would a 20 passive check, +5 for advantage on it, so needing a 15 passive check for a 20 STR? Or if it was 25, than it would need a 30 STR to suceed on that type of passive check. So, going back the OP with the World record holder... With those checks, with a 30 check roll for the world record set, there is no set thing for is STR on the record holder. We could assume he could regularly jump 27 feet with no problem everytime...so with a passive check, if we follow the ability score rules and give them a +5 for advantage...they'd have at least a 32 STR??? That is if we say it requires a check rather than use the movement rules, and acknowledge that there are distances that the running long jumper hits EVERY TIME...they aren't going to fail, even if you roll a 2, and they don't fail 5% of the time either. Not sure that would work...so the STR = jumping distance probably works better as I'm still not clear why it would require a check when the rules stipulate that the running long jump distance = STR. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Does a Strength 20 Look Like (In Real Life)?
Top