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What Does a Strength 20 Look Like (In Real Life)?
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<blockquote data-quote="CleverNickName" data-source="post: 8771484" data-attributes="member: 50987"><p>Well, D&D and Chess are both games, but that's about where the similarities end.</p><p></p><p>Bounded Accuracy is one of those game design terms that comes up all the time in these threads, especially when people try to compare the effectiveness of character classes with each other. I'm not a game designer, so I don't really know a whole lot about it. But I do know enough about statistics to say that if the linear distribution of a single d20 has too much swing, there are options...you could use the optional rules for 3d6 in the DMG, or create your own system (2d10, 5d4...) until you find the curve that feels right for your table.</p><p>[SPOILER=Graphs and Stuff]</p><p></p><p>[ATTACH=full]261465[/ATTACH]</p><p> [/SPOILER]</p><p></p><p>I mean, sure? In D&D that's certainly possible. But here in the real world, spellcasters don't even exist at all...the closest I've ever seen to an actual magic-user in real life was my grandmother: she could cure whooping cough with herbs, and her biscuits were nothing short of divine.</p><p></p><p></p><p>You remember 3rd Edition, and how it used Skill Points per Level to allow characters to improve their bonuses over the course of their adventuring career? There were also synergy bonuses, competence bonuses, enhancement bonuses, and about 13 other flavors of bonuses to track nearly every circumstance...I'm not sure if that's what you're looking for.</p><p></p><p>I don't think the 5E game would be improved by going back to that system, but don't take my word for it. If you ever house-rule them back in, I'd love to see your notes. Personally, I'd rather just play <em>either</em> 5th Edition <em>or </em>3.5E...not some blend of the two.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8771484, member: 50987"] Well, D&D and Chess are both games, but that's about where the similarities end. Bounded Accuracy is one of those game design terms that comes up all the time in these threads, especially when people try to compare the effectiveness of character classes with each other. I'm not a game designer, so I don't really know a whole lot about it. But I do know enough about statistics to say that if the linear distribution of a single d20 has too much swing, there are options...you could use the optional rules for 3d6 in the DMG, or create your own system (2d10, 5d4...) until you find the curve that feels right for your table. [SPOILER=Graphs and Stuff] [ATTACH type="full" alt="Graph.png"]261465[/ATTACH] [/SPOILER] I mean, sure? In D&D that's certainly possible. But here in the real world, spellcasters don't even exist at all...the closest I've ever seen to an actual magic-user in real life was my grandmother: she could cure whooping cough with herbs, and her biscuits were nothing short of divine. You remember 3rd Edition, and how it used Skill Points per Level to allow characters to improve their bonuses over the course of their adventuring career? There were also synergy bonuses, competence bonuses, enhancement bonuses, and about 13 other flavors of bonuses to track nearly every circumstance...I'm not sure if that's what you're looking for. I don't think the 5E game would be improved by going back to that system, but don't take my word for it. If you ever house-rule them back in, I'd love to see your notes. Personally, I'd rather just play [I]either[/I] 5th Edition [I]or [/I]3.5E...not some blend of the two. [/QUOTE]
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