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What Does a Strength 20 Look Like (In Real Life)?
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<blockquote data-quote="Garthanos" data-source="post: 8771682" data-attributes="member: 82504"><p>I did not claim great similarity however Chess was a war game ahem, It was mentioned to demonstrate that games do not need high flux random to be interesting and craps is not much like D&D either but they demonstrate that high end dice impact is not necessarily "exciting" to everyone</p><p>I actually played a modified chess with dicing added it had a different flavor but it also was not as good</p><p></p><p>its why a skill you are trained in is only 4 points higher at endgame than it was early on instead of being like 3e or PF with 20 levels and 4e with close to that, its why random chance has a higher impact than any of your choices, and why there is no room for improving skill. I</p><p>It is also why attributes only advance half as much as they did in the previous edition</p><p></p><p></p><p>Martial types are kind of dependent on skill for versatility outside of combat and the impact of bounded accuracy is to make the d20 far more impactful on things controlled by it... but its also says that you have a good chance of doing the most extreme thing allowed</p><p></p><p>I have played GURPS games that uses 3D6 (how would that work with advantage??? and disadvantage it sounds contrary to a lot), One negative of that is that you reduce human ability to umm understand/predict the meaning of DC in terms most understand for both DM and Player. Linear odds are surprisingly understandable for most people. </p><p></p><p> </p><p></p><p>LOL Sure but we are talking about D&D and honestly right now to build a character who feels legendary you basically need a caster or a sympathetic DM creates a highly magic item dependent character for you (see it feels like the DMs character when all /most of your interesting and powerful bits come from his largess and that is to me quite sad.</p><p></p><p></p><p>There are people that would like that I am sure but I think classic heroes are more generally competent is something I am more interested in though having more specific skill specializations also has some appeal if they enable at high levels well accomplishing legendary things I still think stalled attribute and skills undermines things quite a bit, </p><p>I have only played a few sessions of 3e but I am sure huge numbers of flavors of bonuses is not something I would find interesting.</p><p></p><p>The blend does not sound good my current baseline 5e starting point is Level Up which I have actually purchased,</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8771682, member: 82504"] I did not claim great similarity however Chess was a war game ahem, It was mentioned to demonstrate that games do not need high flux random to be interesting and craps is not much like D&D either but they demonstrate that high end dice impact is not necessarily "exciting" to everyone I actually played a modified chess with dicing added it had a different flavor but it also was not as good its why a skill you are trained in is only 4 points higher at endgame than it was early on instead of being like 3e or PF with 20 levels and 4e with close to that, its why random chance has a higher impact than any of your choices, and why there is no room for improving skill. I It is also why attributes only advance half as much as they did in the previous edition Martial types are kind of dependent on skill for versatility outside of combat and the impact of bounded accuracy is to make the d20 far more impactful on things controlled by it... but its also says that you have a good chance of doing the most extreme thing allowed I have played GURPS games that uses 3D6 (how would that work with advantage??? and disadvantage it sounds contrary to a lot), One negative of that is that you reduce human ability to umm understand/predict the meaning of DC in terms most understand for both DM and Player. Linear odds are surprisingly understandable for most people. LOL Sure but we are talking about D&D and honestly right now to build a character who feels legendary you basically need a caster or a sympathetic DM creates a highly magic item dependent character for you (see it feels like the DMs character when all /most of your interesting and powerful bits come from his largess and that is to me quite sad. There are people that would like that I am sure but I think classic heroes are more generally competent is something I am more interested in though having more specific skill specializations also has some appeal if they enable at high levels well accomplishing legendary things I still think stalled attribute and skills undermines things quite a bit, I have only played a few sessions of 3e but I am sure huge numbers of flavors of bonuses is not something I would find interesting. The blend does not sound good my current baseline 5e starting point is Level Up which I have actually purchased, [/QUOTE]
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