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What Does a "Successful" RPG Look Like?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9676260" data-attributes="member: 18"><p>I think there are different kinds of "successful" here.</p><p></p><p>A) Does the RPG, as an RPG, work well rules-wise, and achieve its own goals design, artistry and tone-wise?</p><p></p><p>I think, historically, there have been a lot of RPGs that don't. Including ones that did fairly financially successful, at least for a while. Particularly before about 2010 it was pretty common to see RPGs which weren't very thoughtfully or consciously designed, and which had goals at odds with the approaches they were taking. I personally think those were not really "successful".</p><p></p><p>B) Does the RPG have enduring popularity?</p><p></p><p>This is obviously one that you need a few years to tell, but are people still wanting to play the RPG, maybe wanting new material, maybe new editions, years or decades later? Is there an actual community who play that RPG? I think this is a really challenge for a lot of RPGs, especially ones which kind of get replaced by other RPGs.</p><p></p><p>C) Does the RPG make money and keep making money? </p><p></p><p>This doesn't apply to all RPGs, some are free or released without much serious intent to make money, for example, but for those which are definitely commercial, any definition of success is going to have to include that.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9676260, member: 18"] I think there are different kinds of "successful" here. A) Does the RPG, as an RPG, work well rules-wise, and achieve its own goals design, artistry and tone-wise? I think, historically, there have been a lot of RPGs that don't. Including ones that did fairly financially successful, at least for a while. Particularly before about 2010 it was pretty common to see RPGs which weren't very thoughtfully or consciously designed, and which had goals at odds with the approaches they were taking. I personally think those were not really "successful". B) Does the RPG have enduring popularity? This is obviously one that you need a few years to tell, but are people still wanting to play the RPG, maybe wanting new material, maybe new editions, years or decades later? Is there an actual community who play that RPG? I think this is a really challenge for a lot of RPGs, especially ones which kind of get replaced by other RPGs. C) Does the RPG make money and keep making money? This doesn't apply to all RPGs, some are free or released without much serious intent to make money, for example, but for those which are definitely commercial, any definition of success is going to have to include that. [/QUOTE]
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