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What Does a "Successful" RPG Look Like?
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<blockquote data-quote="SlyFlourish" data-source="post: 9676437" data-attributes="member: 54840"><p>so I gave my longer list but now I'll narrow down based on these excellent conversations on what I think would tell me a game is "successful" which might mean "healthy" or whatever.</p><p></p><ul> <li data-xf-list-type="ul">I can actually buy it and own it (PDF or print).</li> <li data-xf-list-type="ul">I hear people talking about it and talking about actually running it on Discord or forums or wherever.</li> <li data-xf-list-type="ul">It has some sort of open license so I know people can keep writing for it even if the creators abandon it.</li> <li data-xf-list-type="ul">I can find people running games of it at conventions.</li> </ul><p></p><p>There are big obvious games that are successful, but there are some I know and love that are probably on the edge of this. These are just my examples -- they are far from an exhaustive list.</p><p></p><ul> <li data-xf-list-type="ul">FATE / Dresden Files</li> <li data-xf-list-type="ul">13th Age (hopefully the new version fires people up)</li> <li data-xf-list-type="ul">Shadow of the Demon Lord (I don't know if Weird Wizard is eating up the market for SoDL).</li> <li data-xf-list-type="ul">Numenera (MCG still runs these at conventions, it's definitely healthy).</li> <li data-xf-list-type="ul">Dungeon World (Another one with a new version and some controversy attached but I still see people running it at cons)</li> <li data-xf-list-type="ul">D&D 4e (I hear of people running 4e games -- no license though but there are many 4e-like games).</li> <li data-xf-list-type="ul">I don't know what the Pathfinder 1 scene is like now. I bet a lot of folks are still playing it.</li> </ul><p></p><p>Avatar comes up a lot as a game with a huge initial market but now no real follow-through. That's interesting.</p><p></p><p>Anyway, those are some of my current thoughts.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9676437, member: 54840"] so I gave my longer list but now I'll narrow down based on these excellent conversations on what I think would tell me a game is "successful" which might mean "healthy" or whatever. [LIST] [*]I can actually buy it and own it (PDF or print). [*]I hear people talking about it and talking about actually running it on Discord or forums or wherever. [*]It has some sort of open license so I know people can keep writing for it even if the creators abandon it. [*]I can find people running games of it at conventions. [/LIST] There are big obvious games that are successful, but there are some I know and love that are probably on the edge of this. These are just my examples -- they are far from an exhaustive list. [LIST] [*]FATE / Dresden Files [*]13th Age (hopefully the new version fires people up) [*]Shadow of the Demon Lord (I don't know if Weird Wizard is eating up the market for SoDL). [*]Numenera (MCG still runs these at conventions, it's definitely healthy). [*]Dungeon World (Another one with a new version and some controversy attached but I still see people running it at cons) [*]D&D 4e (I hear of people running 4e games -- no license though but there are many 4e-like games). [*]I don't know what the Pathfinder 1 scene is like now. I bet a lot of folks are still playing it. [/LIST] Avatar comes up a lot as a game with a huge initial market but now no real follow-through. That's interesting. Anyway, those are some of my current thoughts. [/QUOTE]
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