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What Does a "Successful" RPG Look Like?
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<blockquote data-quote="Celebrim" data-source="post: 9677066" data-attributes="member: 4937"><p>Yes. That's what I am saying. I'm saying that a game that is only successful for a brief time, isn't successful. I'm saying that "God of War" is obviously a different kind of success than "Tales of the Abyss". </p><p></p><p>I think you agree with this we're just quibbling over the time frame. I think there exists a period of success so brief for which you would consider the game a failure. If it sales a bunch of copies in a month, but then fades out of the public consciousness, we'd not really call that game a success. I suppose someone could say, "Any game that turns a profit" is a success, but it's harder for me to get a sense of that. You don't quit your day job for a game that turns a profit. You don't found a company for a game that turns a profit. The intention is to keep that profit going for a significant period.</p><p></p><p>I've said, "Success consists of hanging around, being a franchise, sustaining the company the publishes it." The period I've chosen is a fairly long period in one perspective, but compared to the 40+ years I've been gaming not so long of a perspective.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9677066, member: 4937"] Yes. That's what I am saying. I'm saying that a game that is only successful for a brief time, isn't successful. I'm saying that "God of War" is obviously a different kind of success than "Tales of the Abyss". I think you agree with this we're just quibbling over the time frame. I think there exists a period of success so brief for which you would consider the game a failure. If it sales a bunch of copies in a month, but then fades out of the public consciousness, we'd not really call that game a success. I suppose someone could say, "Any game that turns a profit" is a success, but it's harder for me to get a sense of that. You don't quit your day job for a game that turns a profit. You don't found a company for a game that turns a profit. The intention is to keep that profit going for a significant period. I've said, "Success consists of hanging around, being a franchise, sustaining the company the publishes it." The period I've chosen is a fairly long period in one perspective, but compared to the 40+ years I've been gaming not so long of a perspective. [/QUOTE]
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