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What does AD&D 2E do better than 5E?
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<blockquote data-quote="Firwood" data-source="post: 9011014" data-attributes="member: 8345"><p>Unfortunately, both Planescape and Dark Sun are not among my preferences. </p><p>I loathe psionics and don't much appreciate post-apocalyptic settings, while Planescape I've always found quirky and whimsical.</p><p>I have read the setting manuals and they are very well written, but too far from my tastes, to the point that I struggle not a little to consider them sword & sorcery. </p><p>As for moral ambiguity, well, I have never looked for it in the manuals, but in the players who play characters and in the master who sets up events. The books are mere tools that allow any style of play to be played. It is up to the people around the table to give a "tone and voice" to the material provided. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Firwood, post: 9011014, member: 8345"] Unfortunately, both Planescape and Dark Sun are not among my preferences. I loathe psionics and don't much appreciate post-apocalyptic settings, while Planescape I've always found quirky and whimsical. I have read the setting manuals and they are very well written, but too far from my tastes, to the point that I struggle not a little to consider them sword & sorcery. As for moral ambiguity, well, I have never looked for it in the manuals, but in the players who play characters and in the master who sets up events. The books are mere tools that allow any style of play to be played. It is up to the people around the table to give a "tone and voice" to the material provided. ;) [/QUOTE]
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What does AD&D 2E do better than 5E?
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