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What does AD&D 2E do better than 5E?
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<blockquote data-quote="Malerai_Kayne" data-source="post: 9013009" data-attributes="member: 21317"><p>After reading through all of these wonderful replies that make we want to play D&D right now, I tried to summarize them a bit.</p><p></p><p>The two most important items were campaign settings/lore (amount, depth, quality) and tone/power level (no superhero characters, lethality, overall simulation of the fantasy world).</p><p></p><p>These two broader areas were followed by two more rules-specific ones: specialty priests and psionics.</p><p></p><p>After that we have variety of magic items, classes, and overall ease of play.</p><p></p><p>NWPs, monsters, and the variety of adventures were also mentioned.</p><p></p><p>Luckily, the top tier items can definitely be emulated with 5E, even if it takes a bit of work. Porting over setting detail is, thanks to DMsGuild, very easy, though rules might take a bit of work. And the tone and power level of 5E can be tweaked. I have done some work in this regard, most of which is still to be seen by my players. I just have to steel myself against their lamentations after they "went soft" with 5E.</p><p></p><p>Specialty priests and psionics seem to me to represent the sheer scope and variety in rules that 2E had to offer. To this day I feel like I still continue to discover new facets of the game (though that may just be my aging brain). The sameness of spell lists is definitely one of the weak points of 5E, I think. I understand why they are there, but there really is very little to distinguish one cleric from another, mechanically.</p><p></p><p>One thing I definitely prefer in 2E is the comparative simplicity of the classes. At first glance, 5E is a simple game (though not simplistic), but when you add up all the extra abilities, feats, and multiclassing (the latter two of which I keep repeating my players are OPTIONAL), there is a lot going on with 5E characters. At the same time, I know players who feel that 2E characters can be a bit bland to play. I, too, get dazzled by all the options when making a 5E character, but when I sit down to play, I can't say that 5E characters are more fun to play than 2E ones. So I am not convinced the game actually gains anything by the extra complexity.</p></blockquote><p></p>
[QUOTE="Malerai_Kayne, post: 9013009, member: 21317"] After reading through all of these wonderful replies that make we want to play D&D right now, I tried to summarize them a bit. The two most important items were campaign settings/lore (amount, depth, quality) and tone/power level (no superhero characters, lethality, overall simulation of the fantasy world). These two broader areas were followed by two more rules-specific ones: specialty priests and psionics. After that we have variety of magic items, classes, and overall ease of play. NWPs, monsters, and the variety of adventures were also mentioned. Luckily, the top tier items can definitely be emulated with 5E, even if it takes a bit of work. Porting over setting detail is, thanks to DMsGuild, very easy, though rules might take a bit of work. And the tone and power level of 5E can be tweaked. I have done some work in this regard, most of which is still to be seen by my players. I just have to steel myself against their lamentations after they "went soft" with 5E. Specialty priests and psionics seem to me to represent the sheer scope and variety in rules that 2E had to offer. To this day I feel like I still continue to discover new facets of the game (though that may just be my aging brain). The sameness of spell lists is definitely one of the weak points of 5E, I think. I understand why they are there, but there really is very little to distinguish one cleric from another, mechanically. One thing I definitely prefer in 2E is the comparative simplicity of the classes. At first glance, 5E is a simple game (though not simplistic), but when you add up all the extra abilities, feats, and multiclassing (the latter two of which I keep repeating my players are OPTIONAL), there is a lot going on with 5E characters. At the same time, I know players who feel that 2E characters can be a bit bland to play. I, too, get dazzled by all the options when making a 5E character, but when I sit down to play, I can't say that 5E characters are more fun to play than 2E ones. So I am not convinced the game actually gains anything by the extra complexity. [/QUOTE]
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What does AD&D 2E do better than 5E?
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