Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What does AD&D 2E do better than 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9017345" data-attributes="member: 4937"><p>Personally as a long time 3e GM, I never felt obligated to work up a monster to publication quality. I figured the monster was good enough if everything was roughly calculated and being +/- ~1 to any given skill or stat or whatever was not even worth getting concerned about. I also felt that if you were deciding to run customized monsters that was your choice to accept the burden. Many of the stock stat blocks were perfectly fine, and customized ones if you were trying to make generic examples of say "ogre chieftain" were reusable. Granted, I usually confined most of my play to under 13th level, but with a fairly slow pace of leveling that wasn't a problem. It was a choice to play at above 13th level, and historically anything above 12th level was difficult to run in every edition of the game and required a lot of work and imagination by the DM. Consider the examples provided of things like 1e's "Isle of the Ape" or 2e's "Axe of the Dwarven Lords" for examples of the complexities and compromises you were likely to have to endure to run games that were suitably challenging for high level PCs.</p><p></p><p>In short these problems are, whether we are talking about 2e or 3e, problems that DMs tended to take on themselves and which many groups never encountered by simply never playing at very high level. One thing 5e has done is pull back from the (video game inspired?) idea that games should naturally go on to 20th level as a culmination of play.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9017345, member: 4937"] Personally as a long time 3e GM, I never felt obligated to work up a monster to publication quality. I figured the monster was good enough if everything was roughly calculated and being +/- ~1 to any given skill or stat or whatever was not even worth getting concerned about. I also felt that if you were deciding to run customized monsters that was your choice to accept the burden. Many of the stock stat blocks were perfectly fine, and customized ones if you were trying to make generic examples of say "ogre chieftain" were reusable. Granted, I usually confined most of my play to under 13th level, but with a fairly slow pace of leveling that wasn't a problem. It was a choice to play at above 13th level, and historically anything above 12th level was difficult to run in every edition of the game and required a lot of work and imagination by the DM. Consider the examples provided of things like 1e's "Isle of the Ape" or 2e's "Axe of the Dwarven Lords" for examples of the complexities and compromises you were likely to have to endure to run games that were suitably challenging for high level PCs. In short these problems are, whether we are talking about 2e or 3e, problems that DMs tended to take on themselves and which many groups never encountered by simply never playing at very high level. One thing 5e has done is pull back from the (video game inspired?) idea that games should naturally go on to 20th level as a culmination of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What does AD&D 2E do better than 5E?
Top