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General Tabletop Discussion
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What does "Always" mean with regards to alignment descriptions?
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<blockquote data-quote="Celebrim" data-source="post: 4726133" data-attributes="member: 4937"><p>It means 'always'. If an exception exists, and generally they don't, it's a once in the history of creation sort of thing. The exception is a unique creature, and generally treated like a unique creature, and has a unique stat block. For example, a 'fallen angel' ceases to be a celestial in any meaningful way, and no longer has a stat block that looks like a celestial's stat block. Closer to home, a black dragon that ceased to be evil, would similarly be a unique creature and would acquire a new unique stat block representing its type and the extraordinary incomprehensible change that had occurred that allowed the evil dragon to be something other than its nature as an evil dragon dictated. For example, it would lose its ability to corrupt water and to cast darkness, and gain something in its place appropriate to its new nature. In essence, it would have truly ceased to be itself and become a totally new and unheard of thing.</p><p></p><p>I'm not sure options '#1', '#2', and '#3' are nearly as different as you seem to suppose.</p><p></p><p>While its within the rights of the DM to do anything he pleases, I wouldn't do anything like that without a very good reason because once done, it begins to lose it's power. Done less than extremely rarely, it transforms the extraordinary in to the mundane. Once everything effectively ceases to lose the 'always' descriptor, then everything becomes effectively just humans in different skin. That seems to me to diminish the very things that make them interesting. Or to paraphrase the current cliche, "And when every beast defies its sterotype, then none do."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4726133, member: 4937"] It means 'always'. If an exception exists, and generally they don't, it's a once in the history of creation sort of thing. The exception is a unique creature, and generally treated like a unique creature, and has a unique stat block. For example, a 'fallen angel' ceases to be a celestial in any meaningful way, and no longer has a stat block that looks like a celestial's stat block. Closer to home, a black dragon that ceased to be evil, would similarly be a unique creature and would acquire a new unique stat block representing its type and the extraordinary incomprehensible change that had occurred that allowed the evil dragon to be something other than its nature as an evil dragon dictated. For example, it would lose its ability to corrupt water and to cast darkness, and gain something in its place appropriate to its new nature. In essence, it would have truly ceased to be itself and become a totally new and unheard of thing. I'm not sure options '#1', '#2', and '#3' are nearly as different as you seem to suppose. While its within the rights of the DM to do anything he pleases, I wouldn't do anything like that without a very good reason because once done, it begins to lose it's power. Done less than extremely rarely, it transforms the extraordinary in to the mundane. Once everything effectively ceases to lose the 'always' descriptor, then everything becomes effectively just humans in different skin. That seems to me to diminish the very things that make them interesting. Or to paraphrase the current cliche, "And when every beast defies its sterotype, then none do." [/QUOTE]
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What does "Always" mean with regards to alignment descriptions?
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