Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What does balance mean to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 7157064" data-attributes="member: 58416"><p>I'd be open to hearing how you've handled certain things over the years. With those success rates over that length of time, it sounds as though I could learn how to improve what I'm doing.</p><p></p><p>I remember being in 3.5 games in which the guy playing the wizard would intentionally not do anything during the first round of combat; he'd do so as a courtesy to the rest of us so that other people would get a chance to play the game. Outside of combat? The same character easily handled problems in other pillars as well. </p><p></p><p>I also remember my first 4th Edition campaign. I played an Orb Wizard. Being new to the edition, I wasn't aware of how ridiculously good my character would be (prior to errata which changed the class). Starting at level 1, I could cast Sleep and make it unlikely that the targets would ever wake up. Not many levels after that, I could literally make it impossible for my targets to ever save against what I was casting. I actually stopped playing the character because it was so ridiculously broken that it wasn't even fun for me to play. </p><p></p><p>I know not everyone is familiar with 4th, so I'll explain the basic idea behind why it was broken. In 4th, saving against something was a d20 roll and getting above a 10. The orb wizard had an ability which gave penalties to that roll. It was easily possible (without putting in a lot of effort) to make those penalties bad enough that the target would never save. Combined with something like Sleep, it was possible to make everything in an encounter become Unconscious/Helpless without any chance of waking up. If you really wanted to make things ridiculous, there was an item called Orb of Ultimate Imposition. It gave you the ability to decide that -if you actually missed with the initial attack or somehow a creature miraculously did save- a target took the effect of a power regardless of hitting. So, in theory, after around level 12 or so (and maybe sooner) my character could have fought some of the gods and demon lords (who were near level 30 or beyond) and had a somewhat reasonable chance of winning. "Oh? I missed my attack against Orcus? Well, I've decided he needs to save against my power anyway, and he has penalties out the wahzoo to the save. Errata later changed how the orb wizard worked, but I feel that how it was right out of the PHB1 is an example of what I'd consider to be broken. </p><p></p><p>In 5th Edition, there isn't anything I'd consider to be broken in that context. However, there are some options which I feel are significantly stronger than others and stronger in multiple pillars of play.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 7157064, member: 58416"] I'd be open to hearing how you've handled certain things over the years. With those success rates over that length of time, it sounds as though I could learn how to improve what I'm doing. I remember being in 3.5 games in which the guy playing the wizard would intentionally not do anything during the first round of combat; he'd do so as a courtesy to the rest of us so that other people would get a chance to play the game. Outside of combat? The same character easily handled problems in other pillars as well. I also remember my first 4th Edition campaign. I played an Orb Wizard. Being new to the edition, I wasn't aware of how ridiculously good my character would be (prior to errata which changed the class). Starting at level 1, I could cast Sleep and make it unlikely that the targets would ever wake up. Not many levels after that, I could literally make it impossible for my targets to ever save against what I was casting. I actually stopped playing the character because it was so ridiculously broken that it wasn't even fun for me to play. I know not everyone is familiar with 4th, so I'll explain the basic idea behind why it was broken. In 4th, saving against something was a d20 roll and getting above a 10. The orb wizard had an ability which gave penalties to that roll. It was easily possible (without putting in a lot of effort) to make those penalties bad enough that the target would never save. Combined with something like Sleep, it was possible to make everything in an encounter become Unconscious/Helpless without any chance of waking up. If you really wanted to make things ridiculous, there was an item called Orb of Ultimate Imposition. It gave you the ability to decide that -if you actually missed with the initial attack or somehow a creature miraculously did save- a target took the effect of a power regardless of hitting. So, in theory, after around level 12 or so (and maybe sooner) my character could have fought some of the gods and demon lords (who were near level 30 or beyond) and had a somewhat reasonable chance of winning. "Oh? I missed my attack against Orcus? Well, I've decided he needs to save against my power anyway, and he has penalties out the wahzoo to the save. Errata later changed how the orb wizard worked, but I feel that how it was right out of the PHB1 is an example of what I'd consider to be broken. In 5th Edition, there isn't anything I'd consider to be broken in that context. However, there are some options which I feel are significantly stronger than others and stronger in multiple pillars of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does balance mean to you?
Top