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What does balance mean to you?
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<blockquote data-quote="Argyle King" data-source="post: 7157347" data-attributes="member: 58416"><p>Sorry to nitpick, but I feel as though a lot of dials that were advertised didn't make it into the final game.</p><p>---------------------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p>The rest of my post is a follow up to a previous Tony Vargas post.</p><p></p><p>I actually think that 3rd could have been fairly easy to fix, but the fix would have created a new edition. Looking through my old books, the main issue with 3rd is that numbers scale too broadly and in too many directions. If you were to scale the number progression down, I suspect you'd have something which looks similar to 5th Edition, but with more granularity and more options. </p><p></p><p>Saying 4th was more balanced is a little debatable. I think most things were in the same general ballpark, but a few things are noticeable right out of the box. The PHB Paladin was arguably a weak defender, but (oddly) a lot of the paragon paths and other paladin options worked pretty well if they were picked up by a different class. Things were improved with time, but then newer imbalanced options were introduced. Why would I ever take a feat which gives me a +2 bonus under specific conditions over a newer option which gives me +2 all the time? For me, a lot of 4th's problem was that the monsters couldn't keep up with the PCs and that the PCs very quickly became something more similar to superheroes (which isn't necessarily bad if you know that going in). However, I also feel that a lot of the official "fixes" to the problems of the edition went in the wrong direction and broke more things than they fixed. I often felt that the design team must have been playing a drastically different game than what I was playing. </p><p></p><p>I'm still not quite sure what direction 5th is trying to go. So, I'm inclined to agree with Tony's assessment. Thus far, my own opinion is that 5th is mostly balanced, but there are some notable exceptions, and it's not clear to me what the design mentality was behind certain choices. A lot of the language used during the playtest turned out to mean very different things than what I thought those words would mean.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 7157347, member: 58416"] Sorry to nitpick, but I feel as though a lot of dials that were advertised didn't make it into the final game. --------------------------------------------------------------------------------------------------------------------------------------------- The rest of my post is a follow up to a previous Tony Vargas post. I actually think that 3rd could have been fairly easy to fix, but the fix would have created a new edition. Looking through my old books, the main issue with 3rd is that numbers scale too broadly and in too many directions. If you were to scale the number progression down, I suspect you'd have something which looks similar to 5th Edition, but with more granularity and more options. Saying 4th was more balanced is a little debatable. I think most things were in the same general ballpark, but a few things are noticeable right out of the box. The PHB Paladin was arguably a weak defender, but (oddly) a lot of the paragon paths and other paladin options worked pretty well if they were picked up by a different class. Things were improved with time, but then newer imbalanced options were introduced. Why would I ever take a feat which gives me a +2 bonus under specific conditions over a newer option which gives me +2 all the time? For me, a lot of 4th's problem was that the monsters couldn't keep up with the PCs and that the PCs very quickly became something more similar to superheroes (which isn't necessarily bad if you know that going in). However, I also feel that a lot of the official "fixes" to the problems of the edition went in the wrong direction and broke more things than they fixed. I often felt that the design team must have been playing a drastically different game than what I was playing. I'm still not quite sure what direction 5th is trying to go. So, I'm inclined to agree with Tony's assessment. Thus far, my own opinion is that 5th is mostly balanced, but there are some notable exceptions, and it's not clear to me what the design mentality was behind certain choices. A lot of the language used during the playtest turned out to mean very different things than what I thought those words would mean. [/QUOTE]
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