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What does balance mean to you?
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<blockquote data-quote="Ath-kethin" data-source="post: 7157909" data-attributes="member: 6798775"><p>I agree with this statement completely, though I mean it in the most negative, derogatory way possible. To have a completely 'balance' game mechanically, everything needs to be identical. </p><p></p><p>That, to me, is also the least interesting way to design a game that I can think of. </p><p></p><p>What balance should be in my opinion, and this is how I try to structure my games, is everyone feeling fulfilled as part of the game experience. After every session, I ask my players what they did and didn't like. Some of the answers have surprised me, as stuff I thought went terribly was beloved and stuff I thought was great . . . wasn't. But as long as everyone is enjoying themselves, I call it a win.</p><p></p><p>I've said it before: there is no way that, on an ability-for-ability basis, a person who alters reality with a word and a person who pokes sharp sticks through things are going to be on an even power level. At least not without the "everything the same but with different names" approach. So to make the game balanced, or enjoyable, we need to look beyond that constraint. </p><p></p><p>Much of the burden for such an approach falls on the DM, and the players. That's fine. If I didn't want stuff falling on the DM and players, I'd play a video game instead of D&D.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 7157909, member: 6798775"] I agree with this statement completely, though I mean it in the most negative, derogatory way possible. To have a completely 'balance' game mechanically, everything needs to be identical. That, to me, is also the least interesting way to design a game that I can think of. What balance should be in my opinion, and this is how I try to structure my games, is everyone feeling fulfilled as part of the game experience. After every session, I ask my players what they did and didn't like. Some of the answers have surprised me, as stuff I thought went terribly was beloved and stuff I thought was great . . . wasn't. But as long as everyone is enjoying themselves, I call it a win. I've said it before: there is no way that, on an ability-for-ability basis, a person who alters reality with a word and a person who pokes sharp sticks through things are going to be on an even power level. At least not without the "everything the same but with different names" approach. So to make the game balanced, or enjoyable, we need to look beyond that constraint. Much of the burden for such an approach falls on the DM, and the players. That's fine. If I didn't want stuff falling on the DM and players, I'd play a video game instead of D&D. [/QUOTE]
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What does balance mean to you?
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