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What does balance mean to you?
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<blockquote data-quote="Sacrosanct" data-source="post: 7158028" data-attributes="member: 15700"><p>This is the second time you're accusing people of doing things they aren't doing. First, you inferred people are nihilists and that we are saying there shouldn't be any balance at all in the core game, and now you're saying we are giving designers a free ride because it's not their job to balance things.</p><p></p><p>I think you'd find that you'd have a much less disagreement if you would argue against what people have said, rather than what you keep imagining people are saying, and understand that just because the designers didn't balance the game <em>how you want it</em>, doesn't mean they didn't put in work balancing the game.</p><p></p><p>Not sure how many times I need to say this, but here goes one more time. We are saying that there does need to be a foundational balance in the game. However, when your (general you) style of game play is outside of what the game is designed to function to be (by focusing on tactical combat over the other aspects), then it is up to you to use the tools provided to you tweak the game to fit that style. This is needed because many of the things that would normally balance out most of your concerns you are ignoring by choosing to play the style you want, and are thus skewing certain abilities to be more powerful than they otherwise would be in a game that is played how D&D is designed.</p><p></p><p>Things you want changed to balance how you play would cause more balance issues to someone else who plays the game differently because all parts are intertwined among all pillars. Now I would appreciate it if you would cease with these accusations of nihilism or free rides. It's unnecessarily confrontational, and misses the point.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7158028, member: 15700"] This is the second time you're accusing people of doing things they aren't doing. First, you inferred people are nihilists and that we are saying there shouldn't be any balance at all in the core game, and now you're saying we are giving designers a free ride because it's not their job to balance things. I think you'd find that you'd have a much less disagreement if you would argue against what people have said, rather than what you keep imagining people are saying, and understand that just because the designers didn't balance the game [I]how you want it[/I], doesn't mean they didn't put in work balancing the game. Not sure how many times I need to say this, but here goes one more time. We are saying that there does need to be a foundational balance in the game. However, when your (general you) style of game play is outside of what the game is designed to function to be (by focusing on tactical combat over the other aspects), then it is up to you to use the tools provided to you tweak the game to fit that style. This is needed because many of the things that would normally balance out most of your concerns you are ignoring by choosing to play the style you want, and are thus skewing certain abilities to be more powerful than they otherwise would be in a game that is played how D&D is designed. Things you want changed to balance how you play would cause more balance issues to someone else who plays the game differently because all parts are intertwined among all pillars. Now I would appreciate it if you would cease with these accusations of nihilism or free rides. It's unnecessarily confrontational, and misses the point. [/QUOTE]
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