Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What does balance mean to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7158118" data-attributes="member: 6785785"><p>Not necessarily. The reason being that "balance" can mean so many things. </p><p></p><p>For example, let's take weapons. Let's balance it so that all weapons do the same damage. Every weapon now does 1d8 damage. This is balanced. It also renders any choice meaningless. </p><p></p><p>You could also balance things along class lines. So that damage dealt is determined by class. Same as hit dice. So a fighter would do 1d10 damage regardless of weapon, a barbarian would do 1d12 and so on. This is also balanced, and makes the choice of class matter more, and choice of weapon meaningless. </p><p></p><p>Finally, you could take each weapon and give it a different damage value, along with other factors that vary from weapon to weapon, in an attempt to make each weapon have some form of appeal. This seems to be what they went for, to varying degrees of success; I think there are still some weapons that are almost never chosen, but most have some kind of appeal. </p><p></p><p>So, it really depends. Balance does not automatically mean more meaningful choices, or anything else. It's a highly subjective term that gets used as if it has very specific application.</p><p></p><p></p><p></p><p></p><p>I think [MENTION=57494]Xeviat[/MENTION]'s description is a good goal in general. Choices should matter, and the rules should strive to make them matter. When they don't, the DM can step in and help out. But the DM can also be the source of the issue, too, as you say.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7158118, member: 6785785"] Not necessarily. The reason being that "balance" can mean so many things. For example, let's take weapons. Let's balance it so that all weapons do the same damage. Every weapon now does 1d8 damage. This is balanced. It also renders any choice meaningless. You could also balance things along class lines. So that damage dealt is determined by class. Same as hit dice. So a fighter would do 1d10 damage regardless of weapon, a barbarian would do 1d12 and so on. This is also balanced, and makes the choice of class matter more, and choice of weapon meaningless. Finally, you could take each weapon and give it a different damage value, along with other factors that vary from weapon to weapon, in an attempt to make each weapon have some form of appeal. This seems to be what they went for, to varying degrees of success; I think there are still some weapons that are almost never chosen, but most have some kind of appeal. So, it really depends. Balance does not automatically mean more meaningful choices, or anything else. It's a highly subjective term that gets used as if it has very specific application. I think [MENTION=57494]Xeviat[/MENTION]'s description is a good goal in general. Choices should matter, and the rules should strive to make them matter. When they don't, the DM can step in and help out. But the DM can also be the source of the issue, too, as you say. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does balance mean to you?
Top