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What does balance mean to you?
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<blockquote data-quote="shoak1" data-source="post: 7158185" data-attributes="member: 54380"><p>First, allow me to express that despite the heated debate herein, I enjoy the exchange. I think I will attempt to take the rancor down a notch though as I feel we are beginning to disrespect each other. My apologies.</p><p></p><p></p><p></p><p>Balance is defined as "a condition in which different elements are equal or in the correct proportions." Different elements - not identical. Balance as an adjective REQUIRES the elements to be different.</p><p></p><p></p><p></p><p>That is not balance - it is game fulfillment - and that can come in many forms. Many of us require balance to achieve fulfillment.</p><p></p><p></p><p></p><p>That statement is in contravention of thousands of games in history that have near universally been considered balanced. Balance is a condition strived for by virtually all game designers. D and D does not get a free pass on that.</p><p></p><p></p><p></p><p>Why would you want a sizeable chunk of the game's fan base to leave? The game is a business after all - it would mean less money, less support, more chances of the game being dropped by the publishers, less attraction of new gamers. Furthermore, why do you fight so hard against an attempt at balance as we see it? If as you state, the DM can and should be the one to create balance, it seems that YOUR game would be immune from any balance changes by the publisher, right? I don't mean that question to be rhetorical - I really am having a hard time understanding your resistance.</p></blockquote><p></p>
[QUOTE="shoak1, post: 7158185, member: 54380"] First, allow me to express that despite the heated debate herein, I enjoy the exchange. I think I will attempt to take the rancor down a notch though as I feel we are beginning to disrespect each other. My apologies. Balance is defined as "a condition in which different elements are equal or in the correct proportions." Different elements - not identical. Balance as an adjective REQUIRES the elements to be different. That is not balance - it is game fulfillment - and that can come in many forms. Many of us require balance to achieve fulfillment. That statement is in contravention of thousands of games in history that have near universally been considered balanced. Balance is a condition strived for by virtually all game designers. D and D does not get a free pass on that. Why would you want a sizeable chunk of the game's fan base to leave? The game is a business after all - it would mean less money, less support, more chances of the game being dropped by the publishers, less attraction of new gamers. Furthermore, why do you fight so hard against an attempt at balance as we see it? If as you state, the DM can and should be the one to create balance, it seems that YOUR game would be immune from any balance changes by the publisher, right? I don't mean that question to be rhetorical - I really am having a hard time understanding your resistance. [/QUOTE]
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What does balance mean to you?
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