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What does balance mean to you?
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<blockquote data-quote="Hussar" data-source="post: 7158474" data-attributes="member: 22779"><p>And, really, if we're going to talk about balance in 5e, I'd say they hit the ballpark more often than not. None of the classes are obviously better than the others (with the possible exception of the Ranger which seems something of a whipping boy). While there might be this or that build which seems broken, by and large, you have to go out of your way to unbalance the system.</p><p></p><p>Which, IMO, is where a system in this day and age should be. There's no excuse for wildly unbalanced mechanics anymore - we've got far too much design experience floating around for that. There's no more "throw it at the wall and see what sticks" approach to gaming. And, communication between gamers is so much easier now. Company A puts out Option X and if it's not up to snuff, it gets shot down pretty quickly.</p><p></p><p>But, at the end of the day, I do believe balance matters. It's far, far less work to unbalance a balanced system than try to fix an unbalanced one. As I get older, I get less and less inclined to play amateur game designer when I DM. I just want the system to work (most of the time) and get on with playing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7158474, member: 22779"] And, really, if we're going to talk about balance in 5e, I'd say they hit the ballpark more often than not. None of the classes are obviously better than the others (with the possible exception of the Ranger which seems something of a whipping boy). While there might be this or that build which seems broken, by and large, you have to go out of your way to unbalance the system. Which, IMO, is where a system in this day and age should be. There's no excuse for wildly unbalanced mechanics anymore - we've got far too much design experience floating around for that. There's no more "throw it at the wall and see what sticks" approach to gaming. And, communication between gamers is so much easier now. Company A puts out Option X and if it's not up to snuff, it gets shot down pretty quickly. But, at the end of the day, I do believe balance matters. It's far, far less work to unbalance a balanced system than try to fix an unbalanced one. As I get older, I get less and less inclined to play amateur game designer when I DM. I just want the system to work (most of the time) and get on with playing. [/QUOTE]
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What does balance mean to you?
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