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What does balance mean to you?
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<blockquote data-quote="Tony Vargas" data-source="post: 7160230" data-attributes="member: 996"><p>In order to internalize that fixing balance issues is the DM's responsibility, and especially, in order to actually do so successfully, we must also acknowledge that those issues exist, and are in no way laughable. </p><p></p><p> Well, I do say 'should' rather than 'is' in the first case, so it's clearly a value I hold rather than a fact. In the second, case, though, it's a fact of how 5e was designed & presented, and 5e is (and WotC has been), I think, quite open about that - I'm not sure how it could be interpreted as being otherwise.</p><p></p><p> Those lines in the sand were drawn 20+ years ago as "Role vs Roll." It was then and is now a false dichotomy, and denying it is not drawing lines in the sand, it's pointing out the lines are arbitrary and counterproductive.</p><p></p><p> Harder = more rewarding seems almost cliche rather than ironic, but yeah, I'm right there with you. Running 4e is so easy that I don't mind doing it, still, but I wouldn't go back to running 3.x (I might play it, OTOH), while running 5e is just a blast, bringing back the best things (and not all the worst things) about running AD&D back in the day, IMHO.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7160230, member: 996"] In order to internalize that fixing balance issues is the DM's responsibility, and especially, in order to actually do so successfully, we must also acknowledge that those issues exist, and are in no way laughable. Well, I do say 'should' rather than 'is' in the first case, so it's clearly a value I hold rather than a fact. In the second, case, though, it's a fact of how 5e was designed & presented, and 5e is (and WotC has been), I think, quite open about that - I'm not sure how it could be interpreted as being otherwise. Those lines in the sand were drawn 20+ years ago as "Role vs Roll." It was then and is now a false dichotomy, and denying it is not drawing lines in the sand, it's pointing out the lines are arbitrary and counterproductive. Harder = more rewarding seems almost cliche rather than ironic, but yeah, I'm right there with you. Running 4e is so easy that I don't mind doing it, still, but I wouldn't go back to running 3.x (I might play it, OTOH), while running 5e is just a blast, bringing back the best things (and not all the worst things) about running AD&D back in the day, IMHO. [/QUOTE]
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