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What does balance mean to you?
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<blockquote data-quote="shoak1" data-source="post: 7160265" data-attributes="member: 54380"><p>I don't know how you got the impression that I play in a way incompatible with the system. In actuality, every stat, feat, and skill matters in my games - whether it be athletics, diplomacy, speak languages, GWM, or anything else. I am always hyper focused on presenting a variety of settings, challenges, and enemies/friends. Just because we don't emphasize roleplaying doesn't mean we don't use the skills associated with roleplaying - we just do them as a skill challenges rather than spend time talking in funny voices. A combat-only specialist is going to have a hard time in many of my encounters.</p><p></p><p>We definitely spend most of our <em>playing time</em> in combat - but that doesn't mean that it is the emphasis of our campaign, or that the PCs spend most of their time in combat as opposed to other challenges, or that combat stats are the most important stats. We just resolve the non-combat elements much quicker than we do the combats.</p><p></p><p>Our differences seem to rather revolve around sandbox vs. linear play, and in the responsibility level of the DM as opposed to the game designers in the balance of the game itself (we seem to agree that the DM is responsible in balancing the campaign and encounters), as well as how balanced the game currently is to the norm, and whether that balance is definable and achievable.</p></blockquote><p></p>
[QUOTE="shoak1, post: 7160265, member: 54380"] I don't know how you got the impression that I play in a way incompatible with the system. In actuality, every stat, feat, and skill matters in my games - whether it be athletics, diplomacy, speak languages, GWM, or anything else. I am always hyper focused on presenting a variety of settings, challenges, and enemies/friends. Just because we don't emphasize roleplaying doesn't mean we don't use the skills associated with roleplaying - we just do them as a skill challenges rather than spend time talking in funny voices. A combat-only specialist is going to have a hard time in many of my encounters. We definitely spend most of our [I]playing time[/I] in combat - but that doesn't mean that it is the emphasis of our campaign, or that the PCs spend most of their time in combat as opposed to other challenges, or that combat stats are the most important stats. We just resolve the non-combat elements much quicker than we do the combats. Our differences seem to rather revolve around sandbox vs. linear play, and in the responsibility level of the DM as opposed to the game designers in the balance of the game itself (we seem to agree that the DM is responsible in balancing the campaign and encounters), as well as how balanced the game currently is to the norm, and whether that balance is definable and achievable. [/QUOTE]
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