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What does balance mean to you?
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<blockquote data-quote="KarinsDad" data-source="post: 7161130" data-attributes="member: 2011"><p>Grappler allows one to not have a larger creature auto escape.</p><p></p><p>I personally prefer doing an advantaged melee weapon attack on round one instead of grapple and prone. That is a personal preference that normal grappling does not give. I don't know the hit points of a foe and if I bloody it (we use bloodied tokens on PCs as per the "Describing the Effects of Damage" section on page 197 of the PHB), I won't bother to prone it the following round, I'll just take 1 or 2 swings to take the foe out. It saves my PC an attack used to prone it. Not having the feat does not allow for this.</p><p></p><p></p><p>You mentioned that Shield Master is better at grappling that Grappler. It is not with regards to locking down a foe. It does give the option of 2 advantaged attacks per round for the Shield Master PC, but it doesn't necessarily guarantee any advantage for any other PC (based on init). Also, assuming that the foe is knocked prone, the PC has a shield so cannot just go over and grapple the prone foe without giving up attacks in the future.</p><p></p><p>Granted, some people might think that just using a normal grapple is sufficient without the feat. It can be. Grapple and prone the foe on round one. Attack with advantage on round two. The feat, to me, just gives the PC the option of grappling larger foes and the extra advantage attack if the PC wants to actually attack in round one or wanted to re-grapple a wounded foe and prevent escape while still attacking with advantage. Like I said, restrain is weeksauce and very infrequently helpful.</p><p></p><p>But I can definitely understand your POV on this.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7161130, member: 2011"] Grappler allows one to not have a larger creature auto escape. I personally prefer doing an advantaged melee weapon attack on round one instead of grapple and prone. That is a personal preference that normal grappling does not give. I don't know the hit points of a foe and if I bloody it (we use bloodied tokens on PCs as per the "Describing the Effects of Damage" section on page 197 of the PHB), I won't bother to prone it the following round, I'll just take 1 or 2 swings to take the foe out. It saves my PC an attack used to prone it. Not having the feat does not allow for this. You mentioned that Shield Master is better at grappling that Grappler. It is not with regards to locking down a foe. It does give the option of 2 advantaged attacks per round for the Shield Master PC, but it doesn't necessarily guarantee any advantage for any other PC (based on init). Also, assuming that the foe is knocked prone, the PC has a shield so cannot just go over and grapple the prone foe without giving up attacks in the future. Granted, some people might think that just using a normal grapple is sufficient without the feat. It can be. Grapple and prone the foe on round one. Attack with advantage on round two. The feat, to me, just gives the PC the option of grappling larger foes and the extra advantage attack if the PC wants to actually attack in round one or wanted to re-grapple a wounded foe and prevent escape while still attacking with advantage. Like I said, restrain is weeksauce and very infrequently helpful. But I can definitely understand your POV on this. [/QUOTE]
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