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What does balance mean to you?
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<blockquote data-quote="Hussar" data-source="post: 7161734" data-attributes="member: 22779"><p>Again, the thing though is, comparing Feat X with Feat Y isn't necessarily the whole story. There are all sorts of white room assumptions that go into those kinds of comparisons.</p><p></p><p>A better way, in my mind anyway, is to look at it a bit more holistically. Is someone with the Grappler feat, for example, so useless that the feat adds nothing to the character? Well, not really. Presumably someone with the Grappler feat is making a grappling style character. The feat is adding stuff, and it's not adding too much, so, even though it might be less overall useful than, say, Shield Mastery, it's not necessarily a large enough problem that it needs to be fixed.</p><p></p><p>For example, you need to use a shield if you want to use Shield Mastery. That seems a bit obvious, but, it is something to take into account. A shield user cannot use a bow, for example. So, your grappler can still use two handed weapons. You cannot simply drop a shield, or pick one up, it takes an action to take it off or put it on. Should we not count this opportunity cost here? Plus, any shield user is limited to Protection or Defense fighting styles. I mean, our Grappler Feat character could also have Dueling fighting style and gain +2 damage to his attacks.</p><p></p><p>Analysis is never cut and dried and I find that a LOT of the arguments for balance tend to make the focus too narrow.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7161734, member: 22779"] Again, the thing though is, comparing Feat X with Feat Y isn't necessarily the whole story. There are all sorts of white room assumptions that go into those kinds of comparisons. A better way, in my mind anyway, is to look at it a bit more holistically. Is someone with the Grappler feat, for example, so useless that the feat adds nothing to the character? Well, not really. Presumably someone with the Grappler feat is making a grappling style character. The feat is adding stuff, and it's not adding too much, so, even though it might be less overall useful than, say, Shield Mastery, it's not necessarily a large enough problem that it needs to be fixed. For example, you need to use a shield if you want to use Shield Mastery. That seems a bit obvious, but, it is something to take into account. A shield user cannot use a bow, for example. So, your grappler can still use two handed weapons. You cannot simply drop a shield, or pick one up, it takes an action to take it off or put it on. Should we not count this opportunity cost here? Plus, any shield user is limited to Protection or Defense fighting styles. I mean, our Grappler Feat character could also have Dueling fighting style and gain +2 damage to his attacks. Analysis is never cut and dried and I find that a LOT of the arguments for balance tend to make the focus too narrow. [/QUOTE]
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What does balance mean to you?
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