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What does balance mean to you?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7161963" data-attributes="member: 6802951"><p>There are likely a few around: - just like there are a few on these boards who seem to have a vested interest in 'proving' the designers wrong. It was the broad strokes that you were using to apply that description that I was objecting to.</p><p></p><p>In any set of rules attempting to reflect a reality, you are going to find cases where they break down. Probably in 5e more than most because it relies on fewer, simpler rules rather than trying to cover every eventuality. At which point, you can simply accept that its not perfect, but use it anyway for the sake of speed and simplicity, rule that this situation will be something else, or adopt a houserule covering future situations involving these mechanics. Which you pick will probably depend on personal preferences and mood of you and your players.</p><p></p><p>(For example, several of my players are assorted martial artists and historians. A chunk of my houserules involve changes to the weapons table and rules to help their immersion.)</p><p></p><p>It is the case on forum discussions that someone wishing to make a point, is going to portray a situation in which that point is valid. Stating an opinion like "Ranged combat is OP" is fine, but if you are attempting to prove it as fact, you need to provide the base assumptions that you are working from and the situations that you are talking about.</p><p>Unfortunately, what you often end up with is a disagreement in which both sides have completely valid examples proving that they are correct, but with different base assumptions that mean they are not actually addressing each other's concerns.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7161963, member: 6802951"] There are likely a few around: - just like there are a few on these boards who seem to have a vested interest in 'proving' the designers wrong. It was the broad strokes that you were using to apply that description that I was objecting to. In any set of rules attempting to reflect a reality, you are going to find cases where they break down. Probably in 5e more than most because it relies on fewer, simpler rules rather than trying to cover every eventuality. At which point, you can simply accept that its not perfect, but use it anyway for the sake of speed and simplicity, rule that this situation will be something else, or adopt a houserule covering future situations involving these mechanics. Which you pick will probably depend on personal preferences and mood of you and your players. (For example, several of my players are assorted martial artists and historians. A chunk of my houserules involve changes to the weapons table and rules to help their immersion.) It is the case on forum discussions that someone wishing to make a point, is going to portray a situation in which that point is valid. Stating an opinion like "Ranged combat is OP" is fine, but if you are attempting to prove it as fact, you need to provide the base assumptions that you are working from and the situations that you are talking about. Unfortunately, what you often end up with is a disagreement in which both sides have completely valid examples proving that they are correct, but with different base assumptions that mean they are not actually addressing each other's concerns. [/QUOTE]
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What does balance mean to you?
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