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What does current Encounters look like?
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<blockquote data-quote="Pauper" data-source="post: 6808139" data-attributes="member: 17607"><p>First off, for the reasons Kalani notes, I'd stop using the term 'Encounters' for the weekly in-store game. With that said...</p><p></p><p></p><p></p><p>If you're talking about the transition from 4th Edition Encounters to what used to be 5th Edition Encounters, I'd agree with this statement. I don't know that I'd agree with the explanation, as the old 5th Edition Encounters used to include a supplement that detailed the encounters to be used from the hardback adventure, and while there was a fair amount of copy-paste in the process, there were still some references to how to make the material work from an AL perspective.</p><p></p><p>What WotC seems to be saying now is that, you can run the hardcover adventures as a regular in-store game if you want, but it's on you to figure out how to make it work in AL, and you probably should make that game a stand-alone AL-legal campaign where characters play exclusively that content for the life of the campaign (rather than bouncing back and forth between that game and, say, a monthly game featuring what used to be called Expeditions adventures).</p><p></p><p>Some people will complain about this, in that is seems to violate the 'portability' feature of a shared-world living campaign, but I don't really see the problem. AL is providing different types of campaigns for people who are looking for different experiences -- folks who want the more episodic, portable game can play the adventures off the DMs Guild just like the old Expeditions used to be, while people looking for a more campaign-style, tight storyline can play the hardcover adventures and get that experience. To help preserve the integrity of the storyline campaigns, the ability to freely transit in and out of those campaigns is limited; the point is not to punish players who want to bounce back and forth, but to ensure that the campaign remains at its highest quality for those who are specifically looking to play that style of game.</p><p></p><p></p><p></p><p>See above -- rather than calling the two aspects of the League by two different names and trying to figure out how they interact, the idea now is that you've just got one program, Adventurers League, and two different ways to play it (three, if you count the game-day style Launch Events, which I'm sure some players prefer over either of the other two types of game). Nobody is going to take away your AL materials if you decide you have a good method for blending the different styles with the player-base you have, but the default assumption is no longer that you can move from one to the other automatically, but rather you choose which way you want to play AL and stay in that mode.</p><p></p><p></p><p></p><p>This is entirely incorrect -- regardless of which mode you play, AL games are still AL games, and should be logged by players and, if applicable, reported by stores. If anything, record-keeping is even more critical in the Brave New World coming, because the only way blending the different play-styles has a chance to work is if everyone involved is aware of what they've played and the rewards they got for playing.</p><p></p><p>Note: creating a character at higher than 1st level isn't supported in Adventurers League, so whatever game you created your 'third level battle guy' for definitely isn't AL.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6808139, member: 17607"] First off, for the reasons Kalani notes, I'd stop using the term 'Encounters' for the weekly in-store game. With that said... If you're talking about the transition from 4th Edition Encounters to what used to be 5th Edition Encounters, I'd agree with this statement. I don't know that I'd agree with the explanation, as the old 5th Edition Encounters used to include a supplement that detailed the encounters to be used from the hardback adventure, and while there was a fair amount of copy-paste in the process, there were still some references to how to make the material work from an AL perspective. What WotC seems to be saying now is that, you can run the hardcover adventures as a regular in-store game if you want, but it's on you to figure out how to make it work in AL, and you probably should make that game a stand-alone AL-legal campaign where characters play exclusively that content for the life of the campaign (rather than bouncing back and forth between that game and, say, a monthly game featuring what used to be called Expeditions adventures). Some people will complain about this, in that is seems to violate the 'portability' feature of a shared-world living campaign, but I don't really see the problem. AL is providing different types of campaigns for people who are looking for different experiences -- folks who want the more episodic, portable game can play the adventures off the DMs Guild just like the old Expeditions used to be, while people looking for a more campaign-style, tight storyline can play the hardcover adventures and get that experience. To help preserve the integrity of the storyline campaigns, the ability to freely transit in and out of those campaigns is limited; the point is not to punish players who want to bounce back and forth, but to ensure that the campaign remains at its highest quality for those who are specifically looking to play that style of game. See above -- rather than calling the two aspects of the League by two different names and trying to figure out how they interact, the idea now is that you've just got one program, Adventurers League, and two different ways to play it (three, if you count the game-day style Launch Events, which I'm sure some players prefer over either of the other two types of game). Nobody is going to take away your AL materials if you decide you have a good method for blending the different styles with the player-base you have, but the default assumption is no longer that you can move from one to the other automatically, but rather you choose which way you want to play AL and stay in that mode. This is entirely incorrect -- regardless of which mode you play, AL games are still AL games, and should be logged by players and, if applicable, reported by stores. If anything, record-keeping is even more critical in the Brave New World coming, because the only way blending the different play-styles has a chance to work is if everyone involved is aware of what they've played and the rewards they got for playing. Note: creating a character at higher than 1st level isn't supported in Adventurers League, so whatever game you created your 'third level battle guy' for definitely isn't AL. -- Pauper [/QUOTE]
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