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What does D&D look like without Death on the Table?
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<blockquote data-quote="werecorpse" data-source="post: 8136443" data-attributes="member: 55491"><p>I have run a lot of D&D campaigns that last 2+ years and it’s quite often that in the early phase (below about 6th) death is a significant likelihood. Many have been the single story campaigns like adventure paths. More than one campaign has had the sole survivor recruit a bunch of new 5th level adventurers. This is fine at the start of the story. But once they get past 9th it’s pretty rare that a permanent character death happens. I see this as a feature of the game not a bug because also by this level the players have powerful magic at their command and they feel that they can frequently (not always) face down death. Plus they have a decent amount invested in their character and to play a new character for the last third of an adventure path where everyone else has a character with solid history in the story is just less fun.</p><p></p><p>The question then is what are the stakes. In these story heavy campaigns like the Paizo adventure paths or Tomb of Annihilation the stakes of failure are two fold, the lesser is getting the loot on offer and the greater is stopping the bad guys doing their thing.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 8136443, member: 55491"] I have run a lot of D&D campaigns that last 2+ years and it’s quite often that in the early phase (below about 6th) death is a significant likelihood. Many have been the single story campaigns like adventure paths. More than one campaign has had the sole survivor recruit a bunch of new 5th level adventurers. This is fine at the start of the story. But once they get past 9th it’s pretty rare that a permanent character death happens. I see this as a feature of the game not a bug because also by this level the players have powerful magic at their command and they feel that they can frequently (not always) face down death. Plus they have a decent amount invested in their character and to play a new character for the last third of an adventure path where everyone else has a character with solid history in the story is just less fun. The question then is what are the stakes. In these story heavy campaigns like the Paizo adventure paths or Tomb of Annihilation the stakes of failure are two fold, the lesser is getting the loot on offer and the greater is stopping the bad guys doing their thing. [/QUOTE]
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What does D&D look like without Death on the Table?
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