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What does D&D look like without Death on the Table?
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<blockquote data-quote="nevin" data-source="post: 8136628" data-attributes="member: 7024481"><p>I think a lot of it is determined by the game. If the players are invested enough in the world, the NPC's and thier own plans then just those things being endangered can be enough to create the tension needed for a good game. But if the players can't lose, either by dieing or letting other NPC's die or failing in thier plans or saving whatever they are trying to save then you have a game where there are no consequences and that's just boring. I don't know if I've every played in a game where death is completely off the table, but in the current campaign I play in I'd be far more upset if my players long term goals were short circuited than if my player died. Dm has used this against me many time. It makes my characters plans to build up a wizards guild for the city exciting and unsure, and that's really all death is bringing to the table.</p></blockquote><p></p>
[QUOTE="nevin, post: 8136628, member: 7024481"] I think a lot of it is determined by the game. If the players are invested enough in the world, the NPC's and thier own plans then just those things being endangered can be enough to create the tension needed for a good game. But if the players can't lose, either by dieing or letting other NPC's die or failing in thier plans or saving whatever they are trying to save then you have a game where there are no consequences and that's just boring. I don't know if I've every played in a game where death is completely off the table, but in the current campaign I play in I'd be far more upset if my players long term goals were short circuited than if my player died. Dm has used this against me many time. It makes my characters plans to build up a wizards guild for the city exciting and unsure, and that's really all death is bringing to the table. [/QUOTE]
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What does D&D look like without Death on the Table?
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