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What does D&D look like without Death on the Table?
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<blockquote data-quote="Scott Christian" data-source="post: 8137064" data-attributes="member: 6901101"><p>I am still waiting for the answer to this.</p><p></p><p></p><p>I think it is freeing for a GM to remove death from the table. But think consequences should exist. In the homebrew version, I have removed death. It has allowed me to never fudge a roll. Not worry too much if the PC's encounter something way out of their league, and still decide to fight it. Not worry about a "lethal" consequence for PC's actions because they have to break the law, like attacking a judge. It also allows a broader range of tools for me as GM to use.</p><p>But there are consequences. Big ones. They roll on a death table. This represents their "encounter" with near death. It permanently does something to their character. Here are a few:</p><ul> <li data-xf-list-type="ul">Permanently lose 5' of movement</li> <li data-xf-list-type="ul">Permanently lose some HP</li> </ul><p>There are others that do not translate well to D&D. But for D&D I would have permanent attribute drops. They are also burdened with a status (like exhaustion). So they can die all they want. If they want to play the reckless fighter who fears nothing and charges headlong in all the time, awesome. They can play that character, and even better, I don't have to manipulate things in order for their character to survive. I let the dice fall where they fall, and then, if needed, consequences proceed.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8137064, member: 6901101"] I am still waiting for the answer to this. I think it is freeing for a GM to remove death from the table. But think consequences should exist. In the homebrew version, I have removed death. It has allowed me to never fudge a roll. Not worry too much if the PC's encounter something way out of their league, and still decide to fight it. Not worry about a "lethal" consequence for PC's actions because they have to break the law, like attacking a judge. It also allows a broader range of tools for me as GM to use. But there are consequences. Big ones. They roll on a death table. This represents their "encounter" with near death. It permanently does something to their character. Here are a few: [LIST] [*]Permanently lose 5' of movement [*]Permanently lose some HP [/LIST] There are others that do not translate well to D&D. But for D&D I would have permanent attribute drops. They are also burdened with a status (like exhaustion). So they can die all they want. If they want to play the reckless fighter who fears nothing and charges headlong in all the time, awesome. They can play that character, and even better, I don't have to manipulate things in order for their character to survive. I let the dice fall where they fall, and then, if needed, consequences proceed. [/QUOTE]
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What does D&D look like without Death on the Table?
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