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What does D&D look like without Death on the Table?
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<blockquote data-quote="Spohedus" data-source="post: 8137330" data-attributes="member: 6868337"><p>Our last campaign went like this:</p><p></p><p>LMoP: levels 1-5</p><p>Hidden Shrineof Tamoachan: 5-6</p><p>Red Hand of Doom: 6-11</p><p></p><p>I understand the OP's question. As a player from the 80's this was a concern of mine for some time. That being said, in actual game play from this campaign (over 20 months of gaming), we have had five straight up character deaths (3 revivify's/raise deads, one lost character, one hand waved death save...more on that later). We have had many other very hairy situations where the PCs felt the fear of death or fell below 0. For some of the campaign, we implemented a house rule where falling to zero HP gave you a point of Exhaustion until you received a long rest. The players that went through this content (which is all standard adventure path; RHoD converted to 5e) felt absolutely challenged and absolutely heroic at times. There have been memorable epic sessions that we will talk about for decades.</p><p></p><p>Every death resulted in a clear lesson learned. The player changed the way they played that character and integrated the death into their own story arc. Death is not the end in this game once you are Level 5 (assuming you have a cleric, and the party is wise enough to buy diamond dust). We also had the house rule that when a player rolls a Death Save for the third time, they can decide whether the character is dead or not. Similarly, per the rules, it is their choice whether they accept a Raise Dead or not. That allows those that want to re-role a new PC to re-role and those that don't, they deal with exhaustion and live to continue on with their story. We have had two CHOOSE to end the character's story and re-roll a new one. One chose to stick with it (the dice were cruel to that one).</p><p></p><p>I agree that death is individually felt by the player in the experience and doesn't need any rule changes. The biggest fear as a DM is the dreaded TPK. I don't think that fear is particular to 5e.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Spohedus, post: 8137330, member: 6868337"] Our last campaign went like this: LMoP: levels 1-5 Hidden Shrineof Tamoachan: 5-6 Red Hand of Doom: 6-11 I understand the OP's question. As a player from the 80's this was a concern of mine for some time. That being said, in actual game play from this campaign (over 20 months of gaming), we have had five straight up character deaths (3 revivify's/raise deads, one lost character, one hand waved death save...more on that later). We have had many other very hairy situations where the PCs felt the fear of death or fell below 0. For some of the campaign, we implemented a house rule where falling to zero HP gave you a point of Exhaustion until you received a long rest. The players that went through this content (which is all standard adventure path; RHoD converted to 5e) felt absolutely challenged and absolutely heroic at times. There have been memorable epic sessions that we will talk about for decades. Every death resulted in a clear lesson learned. The player changed the way they played that character and integrated the death into their own story arc. Death is not the end in this game once you are Level 5 (assuming you have a cleric, and the party is wise enough to buy diamond dust). We also had the house rule that when a player rolls a Death Save for the third time, they can decide whether the character is dead or not. Similarly, per the rules, it is their choice whether they accept a Raise Dead or not. That allows those that want to re-role a new PC to re-role and those that don't, they deal with exhaustion and live to continue on with their story. We have had two CHOOSE to end the character's story and re-roll a new one. One chose to stick with it (the dice were cruel to that one). I agree that death is individually felt by the player in the experience and doesn't need any rule changes. The biggest fear as a DM is the dreaded TPK. I don't think that fear is particular to 5e. Cheers! [/QUOTE]
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