Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What does D&D look like without Death on the Table?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nevin" data-source="post: 8137588" data-attributes="member: 7024481"><p>Wow... that's a sad list if that's all you've ever had to worry about in a D&D game. My parties have built kingdoms, installed kings, established Keeps and built out fiefdoms, because of them I've got a city that is the lace producing capital of the world. (something I never planned). </p><p>And all of that is stuff that can be on the table. Reputations, property, Followers, Orders, Kingdoms, Navies, It can all be affected by thier actions good or bad. If you let the players pursue their plans you'll be surprised how much it expands the actual consequences you can use on them. </p><p></p><p>I've had players blow all Their riches saving a kingdom, sacrifice thier character and willingly die for the cause. Retire to marry their love and roll a new character. Make choices that ruin the reputation of the order they built from the ground up. Sounds like you think D&D is just dungeon crawls and taking out pirates. Those mechanical things get you through the fights. In a really good game players get so invested in thier personal goals (that don't have to derail the game) that level loss, death, etc are probably the least scary or effective things I can do to them.</p><p></p><p>Now that means as DM you have to back off a little and let them do things that may put you way out of your comfort zone. But it is worth the effort.</p></blockquote><p></p>
[QUOTE="nevin, post: 8137588, member: 7024481"] Wow... that's a sad list if that's all you've ever had to worry about in a D&D game. My parties have built kingdoms, installed kings, established Keeps and built out fiefdoms, because of them I've got a city that is the lace producing capital of the world. (something I never planned). And all of that is stuff that can be on the table. Reputations, property, Followers, Orders, Kingdoms, Navies, It can all be affected by thier actions good or bad. If you let the players pursue their plans you'll be surprised how much it expands the actual consequences you can use on them. I've had players blow all Their riches saving a kingdom, sacrifice thier character and willingly die for the cause. Retire to marry their love and roll a new character. Make choices that ruin the reputation of the order they built from the ground up. Sounds like you think D&D is just dungeon crawls and taking out pirates. Those mechanical things get you through the fights. In a really good game players get so invested in thier personal goals (that don't have to derail the game) that level loss, death, etc are probably the least scary or effective things I can do to them. Now that means as DM you have to back off a little and let them do things that may put you way out of your comfort zone. But it is worth the effort. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does D&D look like without Death on the Table?
Top