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What does D&D look like without Death on the Table?
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<blockquote data-quote="Neonchameleon" data-source="post: 8137600" data-attributes="member: 87792"><p>Also when the main characters have a lot of their power tied up in their equipment. A fighter with a +5 Vorpal longsword probably does twice as much damage per round as that same fighter using someone else's backup +1 sword, and losing it is effectively a permanent debuff. They will therefore fight against it as if they were fighting against being crippled and forced to retire because ... they almost are. If they die at least they don't have to live with the humiliation of letting everyone else down.</p><p></p><p>Meanwhile if you take a more Fate-like approach where a sword just lets you hit things unless it's got an aspect and in general one sword is as good as another while aspected swords (like Cloud's Buster Sword) are personal then people only fight for The Sword Of My Father and other such aspects - and even then frequently accept defeat.</p><p></p><p>Also if you add consequences of the sort D&D doesn't have, like breaking an arm in combat (or even amputations) then losing your sword isn't the next worst possible mechanical consequence to losing your life.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8137600, member: 87792"] Also when the main characters have a lot of their power tied up in their equipment. A fighter with a +5 Vorpal longsword probably does twice as much damage per round as that same fighter using someone else's backup +1 sword, and losing it is effectively a permanent debuff. They will therefore fight against it as if they were fighting against being crippled and forced to retire because ... they almost are. If they die at least they don't have to live with the humiliation of letting everyone else down. Meanwhile if you take a more Fate-like approach where a sword just lets you hit things unless it's got an aspect and in general one sword is as good as another while aspected swords (like Cloud's Buster Sword) are personal then people only fight for The Sword Of My Father and other such aspects - and even then frequently accept defeat. Also if you add consequences of the sort D&D doesn't have, like breaking an arm in combat (or even amputations) then losing your sword isn't the next worst possible mechanical consequence to losing your life. [/QUOTE]
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What does D&D look like without Death on the Table?
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