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What does D&D look like without Death on the Table?
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<blockquote data-quote="nevin" data-source="post: 8137612" data-attributes="member: 7024481"><p>Fair enough, but what D&D originally brought to the table was an open ended game with a DM so you could do anything you wanted to try even if the rules didn't cover it. The industry is slowly strangling that Idea by trying to make money and create a rule book for everything, and by creating a new system every decade or so to force the sell of new books. How many people would play monopoly if they had relearn the rules every 10 years? D&D was always for people that wanted something beside a board game with a rule for every situation. Look at pathfinder it's become so tactical that many groups just ditch roleplaying entirely and play a board game where they kill stuff, because the tactical game is the entire focus of the system. I'd argue that's why it's not growing much. It doesn't offer as much as other systems because of that focus. </p><p></p><p>I think the biggest threat to the Roleplaying industry right now is the idea that the DM is just a moderator of the rules instead of the architect and ultimate master of the game. The first is pointless because a video game can do it. The second gives you ultimate flexibilty to do anything you want. But the first generates more books to sell because then you need a rule for everything.</p><p></p><p>A system with a rule for everything is just a computer game in a book without the cool graphics.</p></blockquote><p></p>
[QUOTE="nevin, post: 8137612, member: 7024481"] Fair enough, but what D&D originally brought to the table was an open ended game with a DM so you could do anything you wanted to try even if the rules didn't cover it. The industry is slowly strangling that Idea by trying to make money and create a rule book for everything, and by creating a new system every decade or so to force the sell of new books. How many people would play monopoly if they had relearn the rules every 10 years? D&D was always for people that wanted something beside a board game with a rule for every situation. Look at pathfinder it's become so tactical that many groups just ditch roleplaying entirely and play a board game where they kill stuff, because the tactical game is the entire focus of the system. I'd argue that's why it's not growing much. It doesn't offer as much as other systems because of that focus. I think the biggest threat to the Roleplaying industry right now is the idea that the DM is just a moderator of the rules instead of the architect and ultimate master of the game. The first is pointless because a video game can do it. The second gives you ultimate flexibilty to do anything you want. But the first generates more books to sell because then you need a rule for everything. A system with a rule for everything is just a computer game in a book without the cool graphics. [/QUOTE]
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