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What does D&D look like without Death on the Table?
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<blockquote data-quote="Neonchameleon" data-source="post: 8137641" data-attributes="member: 87792"><p>Two key words in there "For me". I can make the case in both directions. Worrying about death is part of roleplaying although death being a routine occurrence does I agree take away time to empathise.</p><p></p><p></p><p></p><p>The thing here is that when I turn up to a D&D session I know pretty much from hour to hour how it's going to turn out because all the rolls and challenges presented by <em>the system</em> are measured on a pass/fail scale. The truly interesting moments are when things are neither and twist - and D&D is for me not very good at producing those moments. It's something I do in defiance of the system.</p><p></p><p>That said I'm with you on fudging. </p><p></p><p>You're twelve years out of date here. The system that tried to have a rule for everything was D&D 3.X (3.0/3.5/Pathfinder) after 2e had given it a try with the plethora of Non Weapon Proficiencies, kits, and massive splat-bloat. And some people liked it, others didn't. 5e doesn't do that - and neither did 4e (the two skill systems are very similar other than the +1/2 level scaling of 4e). Even Monte Cook realises that constraining the DM as much as 3.X did is a mistake.</p><p></p><p>Gygax wasn't the designer of D&D. He was the developer. Arneson was the designer - and Gygax literally published D&D as fantasy wargaming rules.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8137641, member: 87792"] Two key words in there "For me". I can make the case in both directions. Worrying about death is part of roleplaying although death being a routine occurrence does I agree take away time to empathise. The thing here is that when I turn up to a D&D session I know pretty much from hour to hour how it's going to turn out because all the rolls and challenges presented by [I]the system[/I] are measured on a pass/fail scale. The truly interesting moments are when things are neither and twist - and D&D is for me not very good at producing those moments. It's something I do in defiance of the system. That said I'm with you on fudging. You're twelve years out of date here. The system that tried to have a rule for everything was D&D 3.X (3.0/3.5/Pathfinder) after 2e had given it a try with the plethora of Non Weapon Proficiencies, kits, and massive splat-bloat. And some people liked it, others didn't. 5e doesn't do that - and neither did 4e (the two skill systems are very similar other than the +1/2 level scaling of 4e). Even Monte Cook realises that constraining the DM as much as 3.X did is a mistake. Gygax wasn't the designer of D&D. He was the developer. Arneson was the designer - and Gygax literally published D&D as fantasy wargaming rules. [/QUOTE]
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What does D&D look like without Death on the Table?
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