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What does "epic gaming" mean to you?
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<blockquote data-quote="Haltherrion" data-source="post: 2798451" data-attributes="member: 18253"><p>I think the aspects of being responsible for their own actions and the like is a characteristic of sub-20th level PCs as well so I really wouldn't peg that as unique to epic level games.</p><p></p><p>I've run one epic level campaign and am approaching epic level in the current one. For me, what is important is a setting where epic levels make sense. I.e., there is a world with credible epic level NPCs, monsters and challenges. To me, any style campaign requires careful integration into the setting so that the whole thing hangs together.</p><p></p><p>So, in the first attempt, the campaign was structured to be one where the PCs could achieve divinity and as they reached epic level, the game moved into the classic D&D planes setting where everything can easily be epic level.</p><p></p><p>In the current game, the setting is very high powered with lots of non-human races (celestials, dragons, etc.) even in the party. We even started with the PCs about ECL 12. So an epic progression is still fairly natural here. In both games, pre-epic levels, the PCs were getting to be powers in their own right and set their own paths so I don't think of that as specifically a characteristic of epic levels.</p><p></p><p>BTW for our second go at this, I don't think we will use the epic rules. I like the epic feats but the epic spell system and BAB progression doesn't work well for me. We won't go much beyond 20th so just normal progressions should work for us.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 2798451, member: 18253"] I think the aspects of being responsible for their own actions and the like is a characteristic of sub-20th level PCs as well so I really wouldn't peg that as unique to epic level games. I've run one epic level campaign and am approaching epic level in the current one. For me, what is important is a setting where epic levels make sense. I.e., there is a world with credible epic level NPCs, monsters and challenges. To me, any style campaign requires careful integration into the setting so that the whole thing hangs together. So, in the first attempt, the campaign was structured to be one where the PCs could achieve divinity and as they reached epic level, the game moved into the classic D&D planes setting where everything can easily be epic level. In the current game, the setting is very high powered with lots of non-human races (celestials, dragons, etc.) even in the party. We even started with the PCs about ECL 12. So an epic progression is still fairly natural here. In both games, pre-epic levels, the PCs were getting to be powers in their own right and set their own paths so I don't think of that as specifically a characteristic of epic levels. BTW for our second go at this, I don't think we will use the epic rules. I like the epic feats but the epic spell system and BAB progression doesn't work well for me. We won't go much beyond 20th so just normal progressions should work for us. [/QUOTE]
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