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<blockquote data-quote="Umbran" data-source="post: 1894948" data-attributes="member: 177"><p>And, let us not forget that White Wolf, for all it's supposedly "Narrativist" leanings, attracts it's own large "gamist" players. Even the live action bunch (and perhaps most especially them) are very big on playing the rules for best effect. Don't let labels fool you, about the game or the gamer.</p><p></p><p>If you really must try categorizing gamers, you might want a system that is based on actual data, rather than theory. After doing their market research in 1999, some WotC folk came up with the following:</p><p></p><p><a href="http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html" target="_blank">A breakdown of RPG players</a></p><p></p><p>Read it carefully and completely before applying it though. There is a very important bit in there:</p><p></p><p><em>"All of the people who indicated a strong interest in RPGs identified eight "core values" that they look for in the RPG experience. These 8 core values are more important than the segments; that is, if these 8 things aren't present in the play experience it won't matter if the game generally supports a given segment's interests - the players will find the experience dissatisfying. These 8 core values are:</em></p><p><em></em></p><p><em>Strong Characters and Exciting Story </em></p><p><em>Role Playing </em></p><p><em>Complexity Increases over Time </em></p><p><em>Requires Strategic Thinking </em></p><p><em>Competitive </em></p><p><em>Add on sets/New versions available </em></p><p><em>Uses imagination </em></p><p><em>Mentally challenging </em></p><p><em></em></p><p><em>In other words, even the players who enjoy a "Tactical Focus" still want to be challenged to use Strategic Thinking; likewise, even the Combat Focus player wants a Strong Character and Exciting Story. A person who segments into a "Tactical Focus" segment, when compared to the population as a whole is likely to be perceived as someone who enjoys Strategy; only when compared to the population of people who enjoy RPGs is the difference visible between the hard-core strategic players and the slightly less hard-core tactical players."</em></p></blockquote><p></p>
[QUOTE="Umbran, post: 1894948, member: 177"] And, let us not forget that White Wolf, for all it's supposedly "Narrativist" leanings, attracts it's own large "gamist" players. Even the live action bunch (and perhaps most especially them) are very big on playing the rules for best effect. Don't let labels fool you, about the game or the gamer. If you really must try categorizing gamers, you might want a system that is based on actual data, rather than theory. After doing their market research in 1999, some WotC folk came up with the following: [url=http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html]A breakdown of RPG players[/url] Read it carefully and completely before applying it though. There is a very important bit in there: [i]"All of the people who indicated a strong interest in RPGs identified eight "core values" that they look for in the RPG experience. These 8 core values are more important than the segments; that is, if these 8 things aren't present in the play experience it won't matter if the game generally supports a given segment's interests - the players will find the experience dissatisfying. These 8 core values are: Strong Characters and Exciting Story Role Playing Complexity Increases over Time Requires Strategic Thinking Competitive Add on sets/New versions available Uses imagination Mentally challenging In other words, even the players who enjoy a "Tactical Focus" still want to be challenged to use Strategic Thinking; likewise, even the Combat Focus player wants a Strong Character and Exciting Story. A person who segments into a "Tactical Focus" segment, when compared to the population as a whole is likely to be perceived as someone who enjoys Strategy; only when compared to the population of people who enjoy RPGs is the difference visible between the hard-core strategic players and the slightly less hard-core tactical players."[/i] [/QUOTE]
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