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What does GNS mean?
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<blockquote data-quote="Turjan" data-source="post: 1896994" data-attributes="member: 3477"><p>Well, I don't think that such a calculation is valid. I you calculated the sales figures of d20 products in a similar way from the registered users of ENWorld, the d20 companies would be happy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" />.</p><p></p><p>Don't forget that the Forge serves also as a board for smaller games. I go there because they have a HeroQuest section and not because of game theories <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" />.</p><p></p><p></p><p></p><p>I think the point is that everybody tries to take some applicable tools out of the theory. In principle, the example I made with D&D in this thread does not really fit the theory as written, either, so I'm guilty as charged <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" />. However, I also like the much hated "GNS triangle" for a simple, one-look characterization of a game. You can be assured though that I am aware of the fact that this is just an idealized approximation with errors in the tens of percents if you consider how a game is actually played by a specific gaming group.</p></blockquote><p></p>
[QUOTE="Turjan, post: 1896994, member: 3477"] Well, I don't think that such a calculation is valid. I you calculated the sales figures of d20 products in a similar way from the registered users of ENWorld, the d20 companies would be happy :D. Don't forget that the Forge serves also as a board for smaller games. I go there because they have a HeroQuest section and not because of game theories ;). I think the point is that everybody tries to take some applicable tools out of the theory. In principle, the example I made with D&D in this thread does not really fit the theory as written, either, so I'm guilty as charged ;). However, I also like the much hated "GNS triangle" for a simple, one-look characterization of a game. You can be assured though that I am aware of the fact that this is just an idealized approximation with errors in the tens of percents if you consider how a game is actually played by a specific gaming group. [/QUOTE]
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