Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What does "Good at X" mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 5814512" data-attributes="member: 63508"><p>When I was pondering the combat ability of the fighter, the cleric, the rogue, and the wizard; I came upon a question: What make the fighter a better fighter than the other classes?</p><p></p><p>Does he have bigger numbers?</p><p>Does his attacks and defense have more and better properties?</p><p>Does he have access to more or better tactical options?</p><p></p><p></p><p><strong>Numbers:</strong></p><p></p><p>Does the fighter have a higher attack bonus, damage bonus, armor class and hit point total than the cleric and rogue?</p><p>Do full casters have double the spell slots a partial caster? </p><p></p><p>The numbers option is how pre-4e handled it. The fighter had higher attack and a bigger HD. The wizard had more caster levels than a paladin. Simple and easy. As long as the designer do screw up the numbers with stacking bonuses and spells replacing balancing factors it works fine. Though that last sentence is often not so easy.</p><p></p><p>Properties:</p><p></p><p>Do the warrior classes hit approaching enemies with their spears and polearms whereas the nonwarriors only spear attack (or only attack well) on their turn?</p><p>Does the cleric's cure light wounds wounds heal HP damage and remove poisons unlike the bard, ranger, and cleric CLW only heal damage.</p><p></p><p>This is <em>sorta</em> the 4e method with 3e doing this a bit too. Better mean more stuff happens. This method breeds complexity and system mastery. Some like that. Some don't. </p><p></p><p>Versatility: </p><p></p><p>Can the Fighter switch between archer, defender, brawler, and skirmisher on the fly while the paladin is stuck as a melee smasher and the rogue as mobile striker?</p><p>Does the wizards have spells of all different types while sorcerer's are just blasters?</p><p></p><p>Tactical roles and strategic builds. The good have more than the bad. It is easier to match fluff this way but it does limit how a player or DM can build their characters.</p><p></p><p>What should characters that are good at something have over characters who aren't as skilled?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5814512, member: 63508"] When I was pondering the combat ability of the fighter, the cleric, the rogue, and the wizard; I came upon a question: What make the fighter a better fighter than the other classes? Does he have bigger numbers? Does his attacks and defense have more and better properties? Does he have access to more or better tactical options? [B]Numbers:[/B] Does the fighter have a higher attack bonus, damage bonus, armor class and hit point total than the cleric and rogue? Do full casters have double the spell slots a partial caster? The numbers option is how pre-4e handled it. The fighter had higher attack and a bigger HD. The wizard had more caster levels than a paladin. Simple and easy. As long as the designer do screw up the numbers with stacking bonuses and spells replacing balancing factors it works fine. Though that last sentence is often not so easy. Properties: Do the warrior classes hit approaching enemies with their spears and polearms whereas the nonwarriors only spear attack (or only attack well) on their turn? Does the cleric's cure light wounds wounds heal HP damage and remove poisons unlike the bard, ranger, and cleric CLW only heal damage. This is [I]sorta[/I] the 4e method with 3e doing this a bit too. Better mean more stuff happens. This method breeds complexity and system mastery. Some like that. Some don't. Versatility: Can the Fighter switch between archer, defender, brawler, and skirmisher on the fly while the paladin is stuck as a melee smasher and the rogue as mobile striker? Does the wizards have spells of all different types while sorcerer's are just blasters? Tactical roles and strategic builds. The good have more than the bad. It is easier to match fluff this way but it does limit how a player or DM can build their characters. What should characters that are good at something have over characters who aren't as skilled? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What does "Good at X" mean?
Top