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What does "Good at X" mean?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5814914" data-attributes="member: 54877"><p>Being "good" at something is as much about avoiding weaknesses as maximizing strengths. If you've got a +27 with longsword, always hit for exactly 1d8+2 with no other properties, only a +2 with any other weapon, then you are suddenly good with the longsword in your hand, but not "good at weapons". Your lack of options and versatility sucks so much that it dominates the picture. </p><p> </p><p>Contrawise, the more you shore up those options and versatility, the more nifty that +27 is going to feel. (Or with that much disparity, "overpowered". But that's another subject.) </p><p> </p><p>You can get the same effect with being able to use every weapon and not do much with them, or having a ton of options with your longsword that all whiff because you can't hit worth a darn.</p><p> </p><p>This is because of diminishing returns--and is as much subjective as anything else. Once you've got enough numbers to hit often enough, and do enough damage at the base, any increase in those is nowhere near as valuable as having more options with your main weapon and versatility with other weapons/modes. And vice versa. When all three hit the minimum threshold for "good enough", improvements in all three will gradually get you to "good", even if somewhat erratic or uneven improvements.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5814914, member: 54877"] Being "good" at something is as much about avoiding weaknesses as maximizing strengths. If you've got a +27 with longsword, always hit for exactly 1d8+2 with no other properties, only a +2 with any other weapon, then you are suddenly good with the longsword in your hand, but not "good at weapons". Your lack of options and versatility sucks so much that it dominates the picture. Contrawise, the more you shore up those options and versatility, the more nifty that +27 is going to feel. (Or with that much disparity, "overpowered". But that's another subject.) You can get the same effect with being able to use every weapon and not do much with them, or having a ton of options with your longsword that all whiff because you can't hit worth a darn. This is because of diminishing returns--and is as much subjective as anything else. Once you've got enough numbers to hit often enough, and do enough damage at the base, any increase in those is nowhere near as valuable as having more options with your main weapon and versatility with other weapons/modes. And vice versa. When all three hit the minimum threshold for "good enough", improvements in all three will gradually get you to "good", even if somewhat erratic or uneven improvements. [/QUOTE]
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What does "Good at X" mean?
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